Dynamically Change texture of t2dShape3D
by James Terry · in Torque Game Builder · 11/08/2006 (9:30 am) · 0 replies
I am trying to figure out an engine modification that would allow me to dynamically change the texture on a simple t2dShape3D, i.e. a cube.
What I want is to to have each side of the cube be a different texture (or color) and also be able to change those textures.
I've been looking at some OpenGL tutorials that let you change the textures on a side of a cube by using raw image data and putting it on each surface, but I was thinking there might be an easier way to do this given the way T2D already handles dts textures.
Any help would be greatly appreciated, thanks
What I want is to to have each side of the cube be a different texture (or color) and also be able to change those textures.
I've been looking at some OpenGL tutorials that let you change the textures on a side of a cube by using raw image data and putting it on each surface, but I was thinking there might be an easier way to do this given the way T2D already handles dts textures.
Any help would be greatly appreciated, thanks