Game Development Community

OpenAl and wrapper missing?

by Mike Rowley · in Torque Game Engine · 10/30/2006 (2:04 pm) · 6 replies

I downloaded the mac version of 1.5, and noticed there isn't a dll for openAl, or the wrapper.
Is this something with a bad download? or did it get left out?

#1
10/31/2006 (3:10 pm)
The mac build doesn't need a dll for openal, it uses a type of mac specific external lib called a framework.
The OpenAL framework is located at TorqueSDK/lib/openal/macosx/OpenAL.framework .
#2
10/31/2006 (6:55 pm)
Ok, so please bare with my ignorance. I bought a mac so that I could make cross platform games. I barely know how to use this thing. :D
Do I need to add the OpenAl.framework file with my game? or is it already installed on macs?
#3
10/31/2006 (7:13 pm)
@Mike:

The OpenAL framework is already added to the app in the build process. If you right-click [or ctrl-click if you don't have a real mouse] Torque Demo OSX.app and select Show Package Contents, you'll find it in Contents/Frameworks/.

Apps on Mac OS X are actually 'bundles' which is essentially a special kind of folder. So all the resources, frameworks, language files, sounds, graphics, executables, etc. are all 'bundled' in one place.

Edit: Here's more than you ever wanted to know about bundles: Introduction to Bundle Programming Guide
#4
10/31/2006 (7:43 pm)
Thankyou. Oh, the very first thing I replaced when I got this mac was the mouse. :o
I couldn't figure out that stupid 1 button thing. I hooked up a trackball mouse I had lying around to it. Now, I need to replace the keyboard with one that has a cord longer than 1 foot. :/
Thanks for the link. i'll check it out. :)
#5
11/03/2006 (4:20 pm)
@Mike: just get a usb extension cable for the keyboard.
Additionally, I suppose I should write up a nice, friendly new how-to guide for folk who are new to Macs or Torque. I think people would like that.

/Paul
#6
11/03/2006 (4:51 pm)
Quote:@Mike: just get a usb extension cable for the keyboard.
Additionally, I suppose I should write up a nice, friendly new how-to guide for folk who are new to Macs or Torque. I think people would like that.

/Paul

I don't use the mac too often, so the cord is fine for now. :)

A "How-to-Guide for folk who are new to Macs or Torque" would be great. The "beginners guide from windows to mac" read like an erector set directions. :-D
I figured out enough to download xcode, install it, download torque, install it, had to ask a friend who never used windows how to change the name of the exe tho. It works. :)
Some day I may even upgrade to more than 256mb ram and software mode vid card. mabe..