Game Development Community

Afew questions

by Andrew Brady · in General Discussion · 10/27/2006 (10:54 pm) · 4 replies

Hello,


My team has been exploring various potential engine possibilities for use on a SP/MP game we are currently in the process of building. I really like what I've read and seen with this engine, but was unable to find specific information regarding two areas mainly.

- Type of physics engine used.. capabilities etc..
- Any information which would cover the lighting (all I've found is 1.5 has some new things.. but thats about all it says)

Depending on these two things, we would explore purchasing the TGE/TSE 1.5.



Thanks for your time and attention.

- ~LK~

#1
10/27/2006 (11:04 pm)
TGE uses very, very basic physics, but you could pretty easily expand the existing set(it's a base implementation, but it's very much written for being light-weight network wise.) Implementing a 3rd party physics engine is a different beast, and would be harder to do. Past basic Rigid Body, TGE doesnt have much else, though as said, it's possible to expand.
As for lighting, It'll do just about anything you need it to do outside stuff that needs shaders. Lightmapping, dynamic lights, etc. There's even a resource that i've helped with Alex Scarborough to put together that simulates Dynamic Range Lighting on non-shader hardware.
#2
10/28/2006 (12:29 am)
Thank you for the quick response. The lighting sounds good then, though the physics would need to be upgraded to at least allow for physic map objects. I'll look around and see if anyone has accomplished this yet.

My other concern is the SP side of our project, more specifically in reference to the usual items required to make it decent. It this geared primarily for mp type games, or is it just as SP frendly.


Thanks again,

~LK~
#3
10/28/2006 (3:08 am)
Clearly geared towards multiplayer games, but there is nothing stopping you from making a singleplayer one. So I would say, with some minor changes it is just as SP friendly - and without those changes it is still quite friendly, though not as prominent as the multiplayer support.
#4
10/28/2006 (9:01 pm)
There's quite a few things you can do to make it alittle happier with the SP side of things if you look around on the fo's and such.
While i cant get you and specific links at the moment, i know people have explained how to lower load times in SP games, etc, etc.
Are you making it SP exclusive, or both?
If it's both, physics will be a little harder to manage because of network constraints, but still doable.
When you say physic map objects, what do you mean?
Becuase you may or may not have support in TGE's physics for it, depending on what you're shooting for.