Game Development Community

Selection circles

by Guy Allard · in RTS Starter Kit · 09/12/2006 (9:53 am) · 0 replies

Hi all,

I'm sure many of you must have noticed by now that the selection circles do not texture smoothly onto the terrain, and jagged artifacts are often created at the edges of certain polygons. These become especially noticeable when the selection circle is large.

I've dug around in the code, and vaguely understand the method used for creating the selection circles, but not enough to get them to texture correctly.

So, a couple of questions:

1) Has this annoyed anyone else here enough so that they've fixed it?

2) If so, how?

I know that arcanefx (www.arcanefx.org) have implemented something similar, but it's not released yet, and I don't need all the spell casting stuff anyway.

Any tips will be greatly appreciated.