High Poly Orc (Don't worry, nothing Kork related ;) )
by Musashi · in Game Design and Creative Issues · 08/31/2006 (8:52 am) · 27 replies
I'm working on an Orc in a scene for a competition, its not the Blizzard Art one before anyone asks, but the image I am doing is based on Blizzard Art. I am not following the Blizzard Art 100% but he will be close.
At the moment this is the 'low detail version', as I will add the detail later. Due to what other things I'm working on, I'm afraid what I consider as 'minor' comments will be ignored, as they will not change much of the model and how it will look rendered in a scene.



At the moment this is the 'low detail version', as I will add the detail later. Due to what other things I'm working on, I'm afraid what I consider as 'minor' comments will be ignored, as they will not change much of the model and how it will look rendered in a scene.



#2
EDIT: Whoops, forgot to say that it looks pretty good so far.
08/31/2006 (4:07 pm)
Looks more like an Ork from WH or WH40k. Oh wait! Blizzard's an appearence thief!EDIT: Whoops, forgot to say that it looks pretty good so far.
#3
Yep, Warcraft was basically Warhammer but with different names so there were no liscensing fees.
08/31/2006 (6:06 pm)
@JonathanYep, Warcraft was basically Warhammer but with different names so there were no liscensing fees.
#4
lol thanks.
I always wondered the differance between warcraft and War Hammer, at first I thought it was Warhammer, but then I was never a warhammer geek, the geek part came when I got into game dev and 3D modelling =D
09/01/2006 (3:04 am)
Quote:EDIT: Whoops, forgot to say that it looks pretty good so far.
lol thanks.
I always wondered the differance between warcraft and War Hammer, at first I thought it was Warhammer, but then I was never a warhammer geek, the geek part came when I got into game dev and 3D modelling =D
#6
09/01/2006 (6:19 am)
Looking really nice! The only I will say is that the chest looks really strange...
#7
09/01/2006 (6:51 am)
Thanks, it is strange, but I'm following a ref image, and well its a strange formation, but most will look better once displacement mapped.
#8
I suggest studying some anatomy reference (particularily body builders to match the concept) and get a good understanding of how the body is formed, at the moment the model lacks any structure whatsoever
09/01/2006 (6:00 pm)
The chest/shoulders/bicep are all strange, and lack proper form. I suggest studying some anatomy reference (particularily body builders to match the concept) and get a good understanding of how the body is formed, at the moment the model lacks any structure whatsoever
#9
09/02/2006 (4:09 am)
Yeah, I will cheers.
#10
09/02/2006 (10:31 pm)
He looks like a Predator Orc. :) IMO is a good thing.
#11
hmmm... predator... i think i need to break out my trusty ol AVP2 and go for a hunt.
09/03/2006 (12:36 am)
I think that if i looked like that... i would be ok with being an orc.hmmm... predator... i think i need to break out my trusty ol AVP2 and go for a hunt.
#12
09/03/2006 (2:32 am)
Lol thanks, I'll probaly come up with an update later today, yesterday I was spending time looking for a Linux OS to install and asking questions to find I'm not allowed to partition my Hard Drive on my comp ;)
#14
the ref + highlights:
Model + highlights:

Just trying to help ya alittle bit on the anatomy of the guy. It's looking great. Keep up the good work :)
09/11/2006 (3:05 pm)
Here, i highlighted alot of the torso and muscle lines to help you get a feel for the anatomy and form a bit better to your ref pic:the ref + highlights:
Model + highlights:
Just trying to help ya alittle bit on the anatomy of the guy. It's looking great. Keep up the good work :)
#16
10/02/2006 (9:16 am)
Nice work
#17
10/02/2006 (9:22 am)
It doesn't look porportioned like the picture. The body needs to be a little wider and longer. Looking good though.
#18
10/11/2006 (4:15 pm)
Thanks for the comments, I will work towards critique, I have begun texturing him, but I had an idea I must try out in photoshop and if it works out I will apply onto the texture, so I won't update. Also while my net was dead I have made a few adjustments, like increasing the detail on the lower half, as for proportions, I'll admit I have terrible perception for that, the only way I get proportion right on drawings is because of the head count thing and where to split the face up, but I will try my best to fix them.
#19
Modelled/UV'd/Textured in Hexagon 2
Lava in Cinema 4D 6
Rendered in Cinema 4D 10 Demo

10/14/2006 (3:38 pm)
Here is an update, I've begun his texture, and I've start experiments for his scene, starting with a lava effect.Modelled/UV'd/Textured in Hexagon 2
Lava in Cinema 4D 6
Rendered in Cinema 4D 10 Demo

#20
10/20/2006 (6:46 am)
Sweet, He looks great.


Torque Owner Musashi