Game Development Community

Multiple Positions of Interest available - Zorbtek Interactive

by Mark · in Jobs · 08/30/2006 (6:28 am) · 6 replies

Good morning, afternoon, or evening as the case may be in your part of the world.

Website: www.zorbtek.com
E-Mail: mark@zorbtek.com


Zorbtek Interactive is looking for individuals who are interested in the following positions listed in this thread. Please read each job description carefully.

Firstly it is worth mentioning:
-Some of this is paid work, but don't expect much. If you are wanting to create games for money, this is not the organization for you. Of course, project earnings will be split accordingly to team members, in the quantity of your contributions. Let me make clear: The more you do, the more you'll get.

Here are the available positions at Zorbtek Interactive:

i15.photobucket.com/albums/a361/SpecOp9/ZJob1.jpg(This is not a paid job)

Our public relations position has many responsibilities, including but not limited to the management of our public forums, members, support of fan-made fan-sites and interviews.

-Must have excellent spelling, grammar and punctuation skills in the English language (other languages are a plus)
-Able to communicate with team members and forum members in a professional manner
-Able to manage the web forum and moderators (lead forum moderator)

i15.photobucket.com/albums/a361/SpecOp9/Zjob2.jpg(This is not a paid job)

This position is important. The Torque guru must know the many nooks and crannys of the Torque engine, and how it all works. The Torque guru must also be willing to test new ideas and explore the many possibilities of Torque, always inventing and solving issues in the development process.

-Must know Torquescript
-Must know many aspects of the Torque engine and understand how it all works
-Able to answer questions: how certain things could be done, what resources can be used, etc
-You are the Albert Einstein of Torque

i15.photobucket.com/albums/a361/SpecOp9/Zjob3.jpg
The 2D/3D artist must be able to 3D model characters, objects, vehicles and more, as well as texture them. If you cannot 3D model, but can texture, or Texture but not 3D model, this position still applies to you.

-Able to create a variety of great-looking 3D models - from low poly to high
-Able to create extremely detailed textures and apply them on the 3D model

i15.photobucket.com/albums/a361/SpecOp9/Zjob4.jpg
The animations are going to be one of the most important aspects of our upcoming games. We require someone who is able to create lifelife, fun, cartoony styled animations that look really good.

-Must be able to animate characters and more REALLY well
-Ability to animate special effects is a plus


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Please send an E-Mail to mark@zorbtek.com if you are interested with examples of your work.

#1
08/30/2006 (7:16 am)
Our current project you will be assigned to:

RETRAVOID - A sci-fi action-adventure game in a strange unique world made of marble.

Early shots:

i15.photobucket.com/albums/a361/SpecOp9/RetravoidUpdate1.jpg
i15.photobucket.com/albums/a361/SpecOp9/RetravoidUpdate2.jpg
We will be using TSE (as soon as I get a new graphics card)
#2
09/10/2006 (4:55 am)
As I posted in the screenshot, I may be able to help as a Torque Guru. I will still get a share of the profits, though, right?
#3
09/11/2006 (10:01 am)
When do we get started?
#4
09/11/2006 (3:10 pm)
Hello Richard, the Torque Guru is just a person who can help us out.
Things like
"do you know of a resource that allows us to do this?"
"How do we get the music to play ingame?"

General things like that.


However, we are in need of a programmer/Torque Scripter who will get shared profits if you are interested in that.

Karan, I have sent you an E-Mail today :)
#5
09/11/2006 (3:11 pm)
I can script in torque aswell, I'm willing to work, but out of curiousity, how much of the profits?
#6
09/11/2006 (3:21 pm)
The more you do, the more you'll get. I don't think it's fair that a 3D modeler should get paid the same as someone else, when the other person did a hell of alot more.

It will all be percentage based. If you worked on 30% of the entire game, you'll get 30% of the total earnings at the end of each month.

We have a specific development strategy, one that I felt was the most effective, easy-going and accomplishment-ensuring strategy for the team and the project.

I'd like to split the game up into chapters, episodes or series. (would fit perfectly because the main character DOES look like a comic book hero)

Episode 1 consists of 5 or more levels. Customers can buy the chapter for a small price. (Thinking like Valve over here)

This will give us a little wind for Episodes 2, 3 and 4, and those Episodes will also set our sails.

By then we should have 'at least' 20 levels 'out there'.

We can then put all these Episodes together, add more content to the overal game, including unlockables, multiplayer and a few other things.

Then it should be a beast of a game by the time the journey ends, and we can then look for major publishing. (would also help with publicity I think)