Game Development Community

New Member And A Few Questions

by Dan · in General Discussion · 08/27/2006 (4:36 am) · 13 replies

Hi, i found out about this site the other day and im a bit confused as to which versions do what as i noticed theres different ones, what im interested in would be making a 2D RPG game in the style of FF6 ect, am i right in guessing that Torque X is the version to do this, it looks like a 2d game development program from this page -

http://www.garagegames.com/products/torque/tgb

but on other pages theres 3d screenshots which im guessing are the other apps? Also how hard would it be to make a RPG game? is there resources for this genre of game available? And last of all is it possible to pay by paypal? Many thanks

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  • #1
    08/27/2006 (4:40 am)
    Oh yeah and also, is the program code based or can let you code if you want? And is it easy to make message boxes and images appear?
    #2
    08/27/2006 (4:52 am)
    Hi Dan,

    I'll give you a quick rundown of the game engines GarageGames provides. In the products drop-down menu above, there is Torque Game Engine (TGE), Torque Game Builder (TGB), Torque Shader Engine (TSE), and Torque X.

    TGE is for 3d games development, Torque Game Builder is for 2d games development, TSE is a major updated version of TGE with present day technology (graphically as well as other things), and Torque X is for development with Microsoft's upcoming XNA (Xbox360 games).

    TGB looks 3D, and supports 3D objects, however, it's actually just a very good 2d engine.

    If you are looking to create 2d games, you want Torque Game Builder (TGB).

    Torque Game Builder Pro (seperate) gives you the source code so you can modify the engine to your needs, if you know how to do so.
    #3
    08/27/2006 (4:57 am)
    Thanks a lot mark thats sorted out my confusion about which version does what :D Also i notice theres addon packs available do these all work with both indie and commercial versions? and also is it simple to import your own graphics, does TGB support the standard formats .bmp, .png ect and wav, mp3 for audio ect? thanks again :)
    #4
    08/27/2006 (5:04 am)
    @Dan

    Torque Game Engine (TGE) is the original Torque engine for making 3D games. It is what is known as a cross platform engine because it works on Windows, Linux and Macs.

    Torque Game Builder (TGB) is a modified version of Torque make specially for 2D perspective games. You can make the games with 2D and/or 3D art, but the perspective of the game is 2D. Example: a side scroller game with 3D models instead of images. It is also cross platform for Windows, Linux and Mac.

    Torque Shader Engine (TSE) is a new version of the Torque engine for making 3D games. It is the next gen Torque engine for 3D games. It is not cross platform, it only works on Windows.

    TorqueX is a new game engine specially made for making 3D and 2D games for the PC and the XBOX 360 using Microsofts new game library platform called XNA. The engine is cross platform for PC and XBOX 360. It is made in C# and .NET and that means faster development time but at a loss in performance. This really means that you won't get as much bang with this engine as you would with TSE; however, you will be able to use it on the XBOX 360, so, it's a trade off. Speed for the XBOX 360. TorqueX is not yet available. Not until this fall.

    For you, you want the Torque Game Builder(TGB) for making a 2D game. Yes, you can most definitely make a 2D RPG game with TGB. There are tutorials available after purchasing a license and getting access to the Torque Developer Network Wiki on much of the functionality needed for a 2D RPG. Yes, it is very very very easy to make message boxes and images appear.

    Good luck. Welcome to the community. :)
    #5
    08/27/2006 (5:04 am)
    I just noticed the feature page it looks amazing, i noticed the TorqueScript, do i have to be able to code to make games? or can you make a game simply without needing to learn coding?
    #6
    08/27/2006 (5:04 am)
    The addon packs (not all) come in 2 versions, one is the Indie pack and the other is Commercial. The commercial pack is more expensive than the indie pack.

    The indie packs are for the indie licenses,
    commercial packs for commercial licenses.

    It is very simple to import your own graphics. TGB comes with a great documentation to help you get going very quickly, and infact creating your first game in one day.

    Feel free to give it a go yourself and try it out. You can download a 30 day trial for free here:
    garagegames.fileburst.com/tgb/GetTorqueGameBuilder.exe

    As far as I know, TGB can use BMP and WAV files for graphics and sounds - and possibly others I'm not aware of.
    #7
    08/27/2006 (5:06 am)
    Cool thanks everyone :D
    #8
    08/27/2006 (5:12 am)
    Only problem seems to be payment, i live in the uk and would only be able to pay via Check or MoneyOrder as paypal doesn't seem to be available, does the program come boxed? no doubt i will have to pay for postage also, oh well :)
    #9
    08/27/2006 (5:54 am)
    The program doesnt come boxed it is download only.

    Once you have purchased your licence you will be able to download it.
    #10
    08/27/2006 (6:06 am)
    Ok thats fine, so how often does the program get updated then and also could i request features ect when i have purchased, would i be able to pay via paypal do you think? sorry for all the questions :)
    #11
    08/27/2006 (10:59 am)
    You can request features, but there is no guarantee that they will be implemented. And you will have to do some programming, especially for a RPG. You can mail GG a check for TGB.
    #12
    08/27/2006 (11:08 am)
    Dan... don't get the impression that you can get Torque, and then go off and make a game with no coding whatsoever... that is just not true...

    now, i don't know anything about TGB, but TGE and TSE are going to require a decent level of coding proficiency, and the ability to work on your own, search for relevant information, and to be able to apply it...

    if anyone has given you the impression that any Torque pckage doesn't require some coding, at least some scripting, then they've done you a big disservice...

    i suggest that before you spend any money, or make a commitment one way or the other, that you download the demo (TGE demo if that's where you're heading) and look at it...
    play around with the scripting, the ingame editors, and get a feel for what it is...

    it's not really that difficult to pick up, but it aint no click together solution...

    good luck...

    --Mike
    #13
    08/27/2006 (11:52 am)
    Hi, i did try to download the demo but for some reason i have to connect to the internet to install it and my other pc doesnt have a internet connection so i haven't been able to try it as this pc is really old and probably can't even run it. I put the installer on a cd and tranfered it over but because i have no connection i can't install :(