Game Development Community

Watch My Player Dance!!

by Jerane Alleyne · in Torque Game Engine · 05/01/2002 (5:40 am) · 0 replies

I've noticed an interesting thing early on while I was playing with the RunForce field in the PlayerData datablock class. I though I'd bring it up now...

I was using RunForce to test it use a a means to control the player acceleration, so I tried lower number that the default used for the acceleration value. Now this seemed to give some fairly adequate results, but when I went to a free camera view, I noticed that the player model was jittering...kind if like it was trying to move but was caught. When I went back to the player, it was fine, but started up again when I went to the free camera. Since we won't really need to leave the player in this method during a game, I am curious what causes this, and if there are any other side affects of playing with the RunForce. I don't have the exact numbers I used then, I would say if my RunSpeed was 25, the acceleration I used in Runforce would be 10 or 15.

Appreciate the help :)


Jerane Alleyne
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Lead Artist

www.eventalpha.com