Disapearing waterblock??
by Mike Rowley · in Torque Game Engine · 08/19/2006 (12:04 pm) · 0 replies
In the little demo game I'm working on, I've placed a waterblock. The code is as follows:
If you look at this screenshot, You can see the water in world. I have it positioned and sized the way I want it. The problem is that it disapears when you turn. Like in this screenshot
Does anyone have an idea why this happens? I don't have this problem in any of the other practice worlds I've built.
In world.mis
new WaterBlock(water) {
position = "-320 -224 -190";
rotation = "1 0 0 0";
scale = "1024 1024 200";
UseDepthMask = "1";
surfaceTexture = "~/data/water/water";
ShoreTexture = "~/data/water/wateredge";
envMapOverTexture = "~/data/skies/sky_7";
envMapUnderTexture = "~/data/terrains/grassland/sand";
specularMaskTex = "~/data/water/specmask";
liquidType = "OceanWater";
density = "1";
viscosity = "15";
waveMagnitude = "2";
surfaceOpacity = "0.75";
envMapIntensity = "0.1";
TessSurface = "50";
TessShore = "60";
SurfaceParallax = "0.2";
FlowAngle = "240";
FlowRate = "0.1";
DistortGridScale = "0.1";
DistortMag = "0.02";
DistortTime = "0.5";
ShoreDepth = "6";
DepthGradient = "1";
MinAlpha = "0.1";
MaxAlpha = "1";
tile = "1";
removeWetEdges = "0";
specularColor = "0 0.1 0.2 1";
specularPower = "20";
envMapTexture = "~/data/skies/sky_7.jpg";
};If you look at this screenshot, You can see the water in world. I have it positioned and sized the way I want it. The problem is that it disapears when you turn. Like in this screenshot
Does anyone have an idea why this happens? I don't have this problem in any of the other practice worlds I've built.