Game Development Community

Datablock transmission problems

by Ian Omroth Hardingham · in Torque Game Engine · 08/18/2006 (5:41 am) · 3 replies

Hey guys.

I have one beta tester who can't connect to external games. He's redownloaded and re-installed our client many times, but he always gets stuck at the downloading datablocks stage. He previously was able to join fine, just one day this problem started.

He always gets stuck after downloading the 271st datablock. Changing the order of the datablocks (so that 270,271 and 272 are different dbs) hasn't helped. No other beta testers have this problem, despite using the same client.

The server, while his client is stuck, loops through sending datablocks 281 to 288 over and over again until his client quits.

I'm searching deeper into the code, but am calling out for help here in case anyone has seen anything like this before.

Ian

#1
08/18/2006 (10:17 am)
You didn't mention it, even though it's pretty obvious (so I'm betting it's been tried), but has he tried disabling his firewall?
#2
08/18/2006 (12:16 pm)
Hi Cliff.

Yes, the firewall has been disabled :) Thanks for the input though.

Ian
#3
08/18/2006 (1:54 pm)
Is he by chance also the host of the game? I was having trouble in testing when my box was the host and I had to connect to my extra-firewall IP from inside, it didn't like that at all. The only solution was to have two separate settings files and having a 127.0.0.1 file for me.

If not, have you tried having him run the server on his own box and see if he can connect to it then?