No demo exe for mac in sdk??
by Mike Rowley · in Torque Game Engine · 07/05/2006 (3:10 pm) · 8 replies
I downloaded the mac sdk and took a peek at some of the code.
First off, I've never done anything with mac. (including but not limited to: turning one on)
I have my demo ready for my team to test, but thought it would be great if all my team could test it. I downloaded the sdk to grab the exe and dlls from the example folder to use. The problem is, there isn't an example folder, demo.exe, or dlls. Is this correct? or did my unzipper on my website goof the unzip?
(had to use the one on my website becouse alpha zip wouldn't unzip it on my windows box)
First off, I've never done anything with mac. (including but not limited to: turning one on)
I have my demo ready for my team to test, but thought it would be great if all my team could test it. I downloaded the sdk to grab the exe and dlls from the example folder to use. The problem is, there isn't an example folder, demo.exe, or dlls. Is this correct? or did my unzipper on my website goof the unzip?
(had to use the one on my website becouse alpha zip wouldn't unzip it on my windows box)
#2
Thanks for the help. I'll upload the demo folder and get things moved around from there until I can get a mac.
07/05/2006 (3:24 pm)
Quote:I am assuming it's running on Linux or something similarly Unix-eyYou assume correctly. :-)
Thanks for the help. I'll upload the demo folder and get things moved around from there until I can get a mac.
#3
I have the following folders: (bold text for root folders, regular for sub folders)
bin
bison
flex
nasm
engine
audio
collision
console
core
Am I missing something??
07/05/2006 (6:02 pm)
After reunzipping the zip file on my server, I find that I don't have an app folder.I have the following folders: (bold text for root folders, regular for sub folders)
bin
bison
flex
nasm
engine
audio
collision
console
core
Am I missing something??
#4
There was also a 'pb' folder that contained the XCode project files to build them.
So it looks like you might be missing some folders if those are the only ones you have.
07/05/2006 (6:22 pm)
In the archive I downloaded, there was a folder named 'example'. Inside that folder, there were two applications: Torque Demo OSX.app and Torque Demo Debug OSX.app (which will appear to be folders if you unpack it on Windows).There was also a 'pb' folder that contained the XCode project files to build them.
So it looks like you might be missing some folders if those are the only ones you have.
#5
I guess I'll just have to wait until I can afford a mac.
07/05/2006 (7:06 pm)
All I have is what I showed above. I even redownloaded it and uploaded it directly without attempting to unarchive, but came out with the same folder structure.I guess I'll just have to wait until I can afford a mac.
#6
BTW on Macs, an application is a "bundle" which is essentially a directory. You can stuff all of your Torque data inside the app itself.
07/07/2006 (11:10 pm)
Mike, as I recall, the SDK contains the Mac project files (as you found), but not a compiled build. If you're using stock 1.4 TGE, just download the Mac demo app and replace your data files as needed. BTW on Macs, an application is a "bundle" which is essentially a directory. You can stuff all of your Torque data inside the app itself.
#7
First tho, I'll have to figure out how to turn it on. :D (j/k)
I've never used a mac.
Thanks for all the help here. This is a great group of people on this forum. :)
07/08/2006 (7:55 am)
I've got lots to learn about macs. I've purchased one and it should be here within a week, so will check out the engine properly on it.First tho, I'll have to figure out how to turn it on. :D (j/k)
I've never used a mac.
Thanks for all the help here. This is a great group of people on this forum. :)
#8
07/08/2006 (9:04 am)
Once you Mac gets there, make sure to install the developer tools from the second CD (I think it was the second CD). That way you will have XCode installed and a full development suite for the Mac.
Torque 3D Owner Tom Bampton
T.