Torque script difference -> win/mac
by Mike Rowley · in Torque Game Engine · 07/03/2006 (7:08 pm) · 3 replies
I own the windows sdk, and have a couple of demos ready for my team to test.
One of our team members doesn't have a windows computer (I don't own a mac) and is considering buying a mac lisence.
What I need to know is what difference there is in the scripting code? ( I know there are C++ differences)
What I mean is:
I take starter.fps and use it to make 2 games.
1 fps
1 racer
Will the script work (that I wrote on windows) on a mac computer with the mac exe and dlls? or is our mac team member going to have to learn torquescript and general programming to remake the same games?
One of our team members doesn't have a windows computer (I don't own a mac) and is considering buying a mac lisence.
What I need to know is what difference there is in the scripting code? ( I know there are C++ differences)
What I mean is:
I take starter.fps and use it to make 2 games.
1 fps
1 racer
Will the script work (that I wrote on windows) on a mac computer with the mac exe and dlls? or is our mac team member going to have to learn torquescript and general programming to remake the same games?
#2
07/04/2006 (12:30 am)
You dont need to buy a Mac license. when you buy TGE, it comes with the rights to download it on all platforms. like Ben said, scripting is the same. Scripting is just fed to the game engine, and the game engine itself processes them.
#3
07/04/2006 (2:45 am)
Ok Thanks guys. You've been a great help. :)
Torque Owner Ben R Vesco