Vertex animations
by Alberto · in General Discussion · 07/01/2006 (3:18 pm) · 2 replies
Hello
Is it possible to create or even combine vertex and skeleton animations ?
Vertex animations is still the best solution in my opinion in case of organic deformations , not to mention that it faster.
Is it possible to create or even combine vertex and skeleton animations ?
Vertex animations is still the best solution in my opinion in case of organic deformations , not to mention that it faster.
#2
Personally speaking I rarely see a need to do a specific vertex level animation and when I do like I said, make a competent rig that accomplishes this goal.
07/01/2006 (4:28 pm)
Make a good enough rig and you wouldn't need to worry about animating vertex positions by hand, you can let the skeletal system drive it all, from acting like bones for say arms and legs to subtle muscle movements for facial animation. Best of all with an engine that has an animation system like Torques you can really push this to the extreme and do a lot of great and reusable work with very little effort needed.Personally speaking I rarely see a need to do a specific vertex level animation and when I do like I said, make a competent rig that accomplishes this goal.
Torque Owner Jeff Raab
[ghc]games
So it's doable, but i couldnt tell you a good way to approach it. :/