MatrixF.mul() and MatrixF.affineInverse()
by Cinder Games · in Torque Game Engine · 06/30/2006 (5:42 pm) · 2 replies
Can anyone give me a tutorial on
these functions? the documentation on them is pretty vague.
It seems like affineInverser sorta creates some sorta... opposite matrix of sorts... and if you multiply an inversed matrix with another you can find the differences. this is what i've determined thru experimentation.
I'm having a hard time grasping some of this and was wondering if there are any other documents that might give me a better understanding of these Matrix related functions.
these functions? the documentation on them is pretty vague.
It seems like affineInverser sorta creates some sorta... opposite matrix of sorts... and if you multiply an inversed matrix with another you can find the differences. this is what i've determined thru experimentation.
I'm having a hard time grasping some of this and was wondering if there are any other documents that might give me a better understanding of these Matrix related functions.
Associate Kyle Carter
None of this is Torque specific, except for the notion of mulP and mulV, which distinguish between rotation&translation or just rotation. (P as in Point, V as in Vector.)