Goopy" Particle Effects...Possible?
by DavidRM · in Torque Game Engine · 06/15/2006 (1:31 pm) · 2 replies
Is it possible to create "goopy" effects with the particle generators?
Think something like Nickolodean "Gak"...icky, squishy, goopy...drips from the ceiling in big, slow drops...that splatter...
Anyone have any pointers for how to adjust the particle generators to get something like that?
Thanks!
-David
Joe Indie
Think something like Nickolodean "Gak"...icky, squishy, goopy...drips from the ceiling in big, slow drops...that splatter...
Anyone have any pointers for how to adjust the particle generators to get something like that?
Thanks!
-David
Joe Indie
#2
* AIturret to get it firing without player involvement.
* Weapon/projectile because they have multiple particle effects built in (initial firing particle, trail particles, and explosion debris).
If it were me, I would just aim all of the AIturrets straight down, slow the projectile velocity waaay down, and make some really goopy explosions.
Never tried it myself, of course, but all the elements seem to be in place to make it work.
If you get this working, be sure to post screenshots, or better yet, a video.
:)
Aaron E.
06/15/2006 (1:52 pm)
This will sound weird, but from what you're describing, I think I would find a way to use an AI turret with a weapon and projectile. * AIturret to get it firing without player involvement.
* Weapon/projectile because they have multiple particle effects built in (initial firing particle, trail particles, and explosion debris).
If it were me, I would just aim all of the AIturrets straight down, slow the projectile velocity waaay down, and make some really goopy explosions.
Never tried it myself, of course, but all the elements seem to be in place to make it work.
If you get this working, be sure to post screenshots, or better yet, a video.
:)
Aaron E.
Torque 3D Owner Matthew Langley
Torque