Game Development Community

Objects move when hit

by Roshan Kuriyan · in Torque Game Engine Advanced · 06/14/2006 (7:40 pm) · 6 replies

Hai everybody

i want a 3d object something like a barrel or a box which should be static normally.
it should move when hit by something say a player or vechicle or projectile.
how could i do that.
could anyone help me
thanx

#1
06/14/2006 (8:17 pm)
1. How do you not own the Torque Game Engine, yet possess the Torque Shader Engine license?

2. If you haven't located what you are asking, this may help:
ion-productions.com/search.jpg
3. Search, read, enjoy. :)
#2
06/14/2006 (11:23 pm)
For ur knowledge
i am a commercial licence owner
so i dont need to purchase TGE
#3
06/15/2006 (5:32 am)
Search rigid shape resource
#4
06/15/2006 (6:39 pm)
Rigid shape resource fails to work with TSE
#5
06/15/2006 (6:58 pm)
Simply glancing through the resource comments:

Quote:
I've updated rigidShape.cc to work with TSE. It's available here:

http://www.knowhere.net/gg/rigidshapetse.zip

If you want to use it in TSE, uncomment the define at the top of rigidShape.cc

I don't know if there's a define like that already, if there is, please let me know!

#6
06/24/2006 (1:31 am)
Thanks for the resources . i need time to work on that.Any how have u tried using rigid class , that already exsist in TSE HEAD version april downloaded. if so pls let me know how to specify the objectinertia public attribute.