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How to create a new Projectile?

by Peter [Cobra] J Vd Sluis · in Torque Game Engine · 06/04/2006 (1:37 pm) · 7 replies

I can make a new projectile, bud when I want to use it its not registered for some od reason. Has some one the solution?

#1
06/08/2006 (6:56 am)
Would help to see your code.
#2
07/09/2006 (5:16 am)
I don't now how to upload the source code, and if I now how its to much. So are there no rules to make new projectiles?
#3
07/10/2006 (10:28 am)
Rules? Like what? It's pretty much the same as creating any object, just look at how the crossbow creates them in it's onFire. I suppose the only caveat is if you are creating a projectile, if you don't have a valid sourceObject parameter to give it, don't give it one at all (the value only exists as a one tick non-collision check so it doesn't collide with what fired it).
#4
07/11/2006 (2:58 am)
I mean what is needed in C++ to create a new projectile. There should be some rules to follow.
#5
07/11/2006 (3:08 am)
You probably won't get any help on the C++ side of Torque in the public forums, but perhaps what you are looking for is in the TorqueScript .cs files in the demo? Try looking in starter.fps/server/scripts/crossbow.cs
#6
07/11/2006 (11:16 am)
If thats so I have no questions any more. Thanks for the bad help!
#7
07/11/2006 (11:47 am)
Posting C++ related material in the public section of the forums is not allowed. If you have questions about doing things in source code, ask them in the TGE Private Forums.