Ammo hud + clip reloading
by Tim Newell · in General Discussion · 03/30/2002 (3:12 pm) · 5 replies
Nevermind. Sorry, it wouldnt let me delete the post.
#2
-Tim aka Spock
03/30/2002 (5:10 pm)
Sorry but I've decided to not work on realm wars at the moment. If you would like to know why you can email me and I'll let you know....thanks for the offer on the art.-Tim aka Spock
#3
04/30/2002 (7:31 am)
The blue bar is for energy, which is not used in RealmWars right now.
#4
www.realmwars.de.vu
05/01/2002 (11:23 am)
For what will the energy be used?? For special moves jumps fast running or what??www.realmwars.de.vu
Vitaliy "Ai" Naymushin
I'll up it on the net and give ya a link to it.
As for the animation... I don't think there's a need for this... why do you need to reload in a fast action based game? I mean its a nice little something, but I think it will just be an annoyance. Everything should be geared toward making the player's life easier and the game more fun.
what I mean by that is ... more weapons... maybe a backpack or something to store ammo and weapons... maybe even some kind of an inventory, but that will be a bit too complicated for an open environment combat.
I also think the interface could be a little cooler (btw whats the blue bar for?) the crosshairs... well lets say they only leave us hoping for the better (I'll work on that)
Another thing I think would be cool to implement would be some kind of special tajectory goggles... you know it takes in consideration your ange and rate of movement and maps out an aproximate location of the bolt's landing on the map... that would help tremendously with actually hitting something with that crossbow :)