Milkshape3D v1.7.8 releases new modelling features
by Rex · in Torque Game Engine · 04/20/2006 (7:29 am) · 5 replies
Bad News: Gad, we'll try this again...could not delete my poorly worded title, makes one think TGE features...sorry. Now, the good news:
Version 1.7.8 is past beta and released upon the public. Most noteable 'new' features include:
Merging a Scene that includes an existing skeleton. The only caveat is that the naming conventions must not collide...renaming does work[I prepended all of them with a common marker], and was able to bring in to one Scene, two separate SDK type rigs to check their alignment & joint orientation to one/another...;). One from Shaper, one from Ultimate Unwrap3D, against the DTSPlus! default rig. Very interesting...
Smoothing Groups coloring via property .txt file. Nice little organizational feature...
...and a few more features, and as always; bug fixes with every release.
I've not run DTSPlus! thru this version of the program, I intend to; hope all goes well. Adding Comments to the Groups, pushing Poly limit to 60,000[so please, you can cease calling Ms3d a 'low' polygon modeller...;), this happened some time ago] and now multiple rigs within the Scene...the milkfarm has come a long, long way towards helping the TGE developer.
Happy Modelling...! :).
Rex out.
Version 1.7.8 is past beta and released upon the public. Most noteable 'new' features include:
Merging a Scene that includes an existing skeleton. The only caveat is that the naming conventions must not collide...renaming does work[I prepended all of them with a common marker], and was able to bring in to one Scene, two separate SDK type rigs to check their alignment & joint orientation to one/another...;). One from Shaper, one from Ultimate Unwrap3D, against the DTSPlus! default rig. Very interesting...
Smoothing Groups coloring via property .txt file. Nice little organizational feature...
...and a few more features, and as always; bug fixes with every release.
I've not run DTSPlus! thru this version of the program, I intend to; hope all goes well. Adding Comments to the Groups, pushing Poly limit to 60,000[so please, you can cease calling Ms3d a 'low' polygon modeller...;), this happened some time ago] and now multiple rigs within the Scene...the milkfarm has come a long, long way towards helping the TGE developer.
Happy Modelling...! :).
Rex out.
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
#2
04/20/2006 (10:24 am)
Works fine...;). Just checked mr.box[DTSPlus! default], with illuminated texture and it compiled fine and the resulting shape loaded all the SDK default sequences....
#3
04/20/2006 (10:56 am)
For anyone who's curious about it, DTSPlus seems to work fine with the new version of MS.
#4
Oh well. Dual confirmation can't hurt anything.
:)
04/20/2006 (12:39 pm)
Ooops. I should have refreshed before posting my last message. Oh well. Dual confirmation can't hurt anything.
:)
#5
What is mr.box [DTSPlus]?
Where could we download and its use?
Thanks in advance.
Sammy
:)
04/26/2006 (5:12 am)
Hi all,What is mr.box [DTSPlus]?
Where could we download and its use?
Thanks in advance.
Sammy
:)
Torque Owner Aaron E
Default Studio Name
Thanks for posting this. Hopefully the DTSPlus will work ok with it. I'll give it a try and post back.
Aaron E.