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Menus & dialogs: Options dialog/Mission Editor Inspector menu

by Rex · in Torque Game Engine · 04/16/2006 (10:51 am) · 0 replies

Good day! I've recently upgraded to the v1.4 SDK build and have begun to notice some 'oddities', and thought I would begin to document them here.

1. Options dialog: The master volume control slider doesn't seem to line up correctly with the graphic image of the slider knob onscreen. I end up having to place my cursor completely off the 'widget' and below the text output. Also the Audio Driver text spills down into the master volume control area.

2. The World Inspector[f3] menus now have the new checkbox to minimize/restore them. That's great, what I notice is that not all the menuSubheading checkboxes function correctly, and there seems to be no pattern between object in the Scene. For example: in the tutorial.base flat.mis...if I select the SpawnSphereMarker and hit F3, I see the Transform,Misc,dimensions,Weight,DynamicFields subHeadings... Only dimensions,Weight,Dynamic Fields will collapse. The other two remain uncollapsable? The collapseAll button is now gone.

About the author

Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.