Fps and racer demos. multiplayer quandry
by Mike Rowley · in Torque Game Engine · 03/18/2006 (7:38 pm) · 4 replies
I redid the racer starter game to work with a terrain I have. I tried to use it online, but it only connects thru the network, not the net.
As a test, I also tested both the original racer and fps demos across the net as well. (with another team member who has an sdk lisence)
my findings were:
fps demo works both across the net, and the network.
racer demo works across the network, but not the net.
I looked at every file I could find in all the folders, comparing them with each other, but can't find anything different.
Now, common since tells me that if the code is the same, they should both work the same. These aren't working the same.
If anyone has figured out why this is, would you please let me know? I need both types of games to work across the net, but can't figure out why this isn't working.
To make sure you understand, I tested both virgin starter programs across the net. One worked, the other didn't.
As a test, I also tested both the original racer and fps demos across the net as well. (with another team member who has an sdk lisence)
my findings were:
fps demo works both across the net, and the network.
racer demo works across the network, but not the net.
I looked at every file I could find in all the folders, comparing them with each other, but can't find anything different.
Now, common since tells me that if the code is the same, they should both work the same. These aren't working the same.
If anyone has figured out why this is, would you please let me know? I need both types of games to work across the net, but can't figure out why this isn't working.
To make sure you understand, I tested both virgin starter programs across the net. One worked, the other didn't.
#2
I'm not sure where the problem is, most people don't use vehicles for networked games due to collision issues. I would suggest looking inside of game.cs.
Most people don't use the starter kits for their projects. They just learn from them and create their own blank project (like I did). Therefore I doubt you will find a step by step solution on these forums, but you may get lucky.
08/08/2006 (6:43 am)
This subject has been documented on these forums before. The racing kit does not work across the internet. It's supposed to, however it doesn't. I believe it's more of a design fault than a simple typo or scripting error. I'm not sure where the problem is, most people don't use vehicles for networked games due to collision issues. I would suggest looking inside of game.cs.
Most people don't use the starter kits for their projects. They just learn from them and create their own blank project (like I did). Therefore I doubt you will find a step by step solution on these forums, but you may get lucky.
#3
A second player can't join in the middle of a race. Once the race is over and the mission cycles that second player will be allowed into the race.
08/08/2006 (6:52 am)
@AlexA second player can't join in the middle of a race. Once the race is over and the mission cycles that second player will be allowed into the race.
#4
The problem I found was in the countdown counter. It may work with the default starter.racing if you make the countdown start with a keypress instead of automatically, but I haven't tried it.
08/08/2006 (6:57 am)
What I did was to mod the starter.fps demo to work as a racer. It works nicely. No collision problems eather.The problem I found was in the countdown counter. It may work with the default starter.racing if you make the countdown start with a keypress instead of automatically, but I haven't tried it.
Torque Owner Alex Palmquist