Game Development Community

Zorbtek Interactive - New England

by Mark · in Jobs · 03/03/2006 (1:07 pm) · 2 replies

(And Non-New Englanders)

http://www.zorbtek.com/

Stunt Force Futurity (SFF) -

SFF throws players in a simulated vehicular future. You create your own vehicle from scratch, customize the parts, change the looks of your car and much more. Build your own car dealership and car manufacturer so other players online can visit your dealership and purchase cars, tires, engines, and features that have been copied in the manufacturer's production line.

And of course, in homage to Rush 2's Stunt Course, the main fun of the game lies in the driving. Stunt Courses are placed on the moon for gravity-defying stunts. Create your very own Stunt Courses and let other players have some fun. With tons of different game modes, the fun will never end.

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IKE -

IKE is a cute little monkey. But when you place him in a story like Conker's Bad Furr Day, cute gets ugly.
You take control of IKE, the multi-talented combat monkey. Spoofs from Splinter Cell, James Bond, Star Wars, The Matrix, as well as many other popular movies and games are sure to get you chuckling with the gameplay and cutscenes. With a Zelda-like gameplay type, IKE just very well may be your favorite tiny monkey.

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The TBA game is really going to be one of the larger projects however. More on that will come out much later.

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Anyway my reason for posting this, I wanted to see if anybody would be excited about the projects and would like to be a part of it. So far it is only me, and a concept artist. We really need a programmer more than anything - for Stunt Force, and possibly Ike (you can choose what game you are more interested in)

Of course, Zorbtek Studios has no problems what-so-ever paying you AFTER the project has been FINISHED. So you will be getting something out of it.

#1
04/04/2006 (1:55 am)
I did some testing with Stunt Force.

I have always loved Rush 2 for one reason, the stunt course. I remember playing it over and over with my friends, and it really inspired this idea I have had. I want people to find a game here where it's not focused on amazing graphics, but just pure fun. And I think I have some ideas for this game that could make it exactly that. I'm planning on alot of user customization. Building their own stunt courses, building their own stunts, building their own vehicle from scratch and maintaining their own car dealership/manufaturer. There will be tons of other fun features with the game, but those are part of my 3 focus points = Customization, Variety, Fun.

Anyway with my test, we always see those tech demos for the new Xbox360 or the PS2, or Nintendo Gamecube = how many Marios, ducks can there be onscreen at once?
These demos are fun to watch, but would they be more fun to play?

And so I created a tech demo just to see how many vehicles I could possibly throw onscreen at once? On a Radeon 9000, I was able to get it up pretty high. The models and textures mean nothing here, as they are just quickly done to simulate polygon counts and to get a better feel for how many cars are onscreen in real-time.


i15.photobucket.com/albums/a361/SpecOp9/SFFtest1.jpg
i15.photobucket.com/albums/a361/SpecOp9/SFFtest2.jpg


Things are very likely to change. But I do want something like this.

I have some high plans for this game, I just hope the game gets done moreover.
#2
04/04/2006 (5:08 pm)
Few more...

i15.photobucket.com/albums/a361/SpecOp9/Crazycars1.jpg
i15.photobucket.com/albums/a361/SpecOp9/Crazycars2.jpg
i15.photobucket.com/albums/a361/SpecOp9/Crazycars3.jpg
i15.photobucket.com/albums/a361/SpecOp9/Crazycars5.jpg