Scripting Questions
by DavidRM · in Torque Game Engine · 03/16/2002 (2:42 pm) · 4 replies
I've been going through all of the provided scripts, just making sure I understand what each function is doing, and picking up how the scripting language works.
Here are a couple of questions that I haven't been able to turn up satisfactory answers for:
1. In "torque\example\common\server\clientConnection.cs", in the function "GameConnection::onConnect( %client, %name )" there are the following lines:
My question is: What do those 2 lines *do*? I know (more or less) what ServerGroup and MissionCleanup are for. My question is what do these assignments accomplish?
I've found several references to $instantGroup throughout the scripts, but most often only as an assignment like above. And nothing ever seems to actually *use* $instantGroup.
2. While I'm here, in the same function, the hosting player is automatically made superadmin of the server:
However, just a few lines later:
Is this the bug that it appears to be? Because regardless of the player's "local" status, and having been made superadmin earlier, these last lines always execute.
Thanks for your help!
-David
Samu Games
The Journal
Here are a couple of questions that I haven't been able to turn up satisfactory answers for:
1. In "torque\example\common\server\clientConnection.cs", in the function "GameConnection::onConnect( %client, %name )" there are the following lines:
$instantGroup = ServerGroup; $instantGroup = MissionCleanup;
My question is: What do those 2 lines *do*? I know (more or less) what ServerGroup and MissionCleanup are for. My question is what do these assignments accomplish?
I've found several references to $instantGroup throughout the scripts, but most often only as an assignment like above. And nothing ever seems to actually *use* $instantGroup.
2. While I'm here, in the same function, the hosting player is automatically made superadmin of the server:
// if hosting this server, set this client to superAdmin
if (%client.getAddress() $= "local") {
%client.isAdmin = true;
%client.isSuperAdmin = true;
}However, just a few lines later:
// Set admin status %client.isAdmin = false; %client.isSuperAdmin = false;
Is this the bug that it appears to be? Because regardless of the player's "local" status, and having been made superadmin earlier, these last lines always execute.
Thanks for your help!
-David
Samu Games
The Journal
#2
Ah well, not to worry, there's always going to be some oddities in code like this.
Phil.
03/18/2002 (12:59 am)
I saw that the other night and wondered about the double assignment.Ah well, not to worry, there's always going to be some oddities in code like this.
Phil.
#3
Thanks.
-David
Samu Games
The Journal
03/18/2002 (12:38 pm)
Ok. So these aren't evidence of bizarre-but-useful features of the scripting language. That's what I needed to know. ;)Thanks.
-David
Samu Games
The Journal
#4
I believe that the ServerGroup contains all objects. MissionCleanup is one of the subgroups of ServerGroup, which contains objects created during the course of the game.
But yeah, setting $instantGroup to one thing and then instantly setting it to another thing means that the first of those two statements has no effect. Must have been one of those situations where there used to be other code between the two statements, and that code got deleted, and whoever was doing the deletion missed that first $instantGroup assignment or didn't know what it was for.
03/28/2002 (2:35 pm)
$instantGroup defines the group that objects will be added to when you create them.I believe that the ServerGroup contains all objects. MissionCleanup is one of the subgroups of ServerGroup, which contains objects created during the course of the game.
But yeah, setting $instantGroup to one thing and then instantly setting it to another thing means that the first of those two statements has no effect. Must have been one of those situations where there used to be other code between the two statements, and that code got deleted, and whoever was doing the deletion missed that first $instantGroup assignment or didn't know what it was for.
Associate Tim Newell
Max Gaming Technologies
-Tim aka Spock