Game Development Community

Lightning in TSE

by Bryan Stroebel · in Torque Game Engine Advanced · 02/14/2006 (8:14 am) · 29 replies

Has anyone got lightning to work in TSE? If so, How did you do it? The lightning.h/lightning.cpp files are in the game/fx directory but they are not included in the project. If I include them it wants more files and things that I'm not sure would work in TSE.
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#21
10/03/2006 (1:04 pm)
Finaly got a stable, decent looking version of my lightning system packaged and submitted for the TSE Bounty.

Here's a screen of how it's looking in MS4:
static.flickr.com/111/260032610_0e53bb5405_o.jpg
#22
10/03/2006 (1:22 pm)
Ororo approves:

www.muddyhorse.com/playswithwolves/temp/399px-Uxm449.jpg
#24
10/03/2006 (7:03 pm)
/drool
#25
10/03/2006 (11:50 pm)
Looks great Josh!
#26
10/04/2006 (9:01 pm)
Looks great!
#27
10/04/2006 (10:21 pm)
That screenshot of how it's looking in MS4... I want that in my game. You bring treats to the party, are you gonna share with the rest of us? :D We want eyecandy!

Blessings to you,
-Sparkling
http://www.visionsgame.com
#28
10/07/2006 (9:55 pm)
It's been submitted for the TSE Lightning Effect bounty, but since nobody seems to of noticed, I had to write a .plan on it.
#29
10/09/2006 (5:59 am)
GG employees AWOL til Wed. Probably why nobody noticed yet.
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