Game Development Community

Using TSE only for visualization

by Markus Moenig · in Torque Game Engine Advanced · 02/14/2006 (7:07 am) · 2 replies

Hi,

one question, we have put a huge effort into a game which used a different engine. Now we are thinking to switch to TSE.

However the full game control code, internet, streaming etc. is all done, so we would only need visualizing the graphics in TSE.

I'am a bit confused about the scripting approach, as this seems to me something which handles everything in the game itself.

So my question is: Is it possible to use TSE just as a visualization engine from within my main game engine ? Does the scripting engine allow this or does it need to handle everything from inside the scripting engine ?

Thanks for any feedback.

#1
02/14/2006 (8:25 am)
Uh, you want to use TSE's renderer only?

That's alot of work. The whole point with TSE is that it's a good renderer with AAA networking and a scripting engine which is very nice. If you don't want those then I suggest you look elsewhere.

Stripping TGE/TSE down to a renderer is not trivial.
#2
03/01/2006 (2:19 pm)
IIRC - parting out Torque/TSE is a EULA NO-NO..Your best bet would be to use one of the "graphics only" engines out there.. check out http://www.devmaster.net/engines/ there are quite a few opensource engines with LGPL