Most useful resources
by Tim Heldna · in General Discussion · 02/11/2006 (8:46 am) · 1 replies
Hi everybody,
Been busy scripting away at my game and wanted to take a break...
I want to thank, & offer some recognition, to all those skilled little Torque scripters out there who have donated their knowledge & expertise in the form of public resources. I for one have been spared many hours of hair pulling frustration thanks to the contributed code on this website.
Here's a list of some of the most valuable resources i've come across (in no particular order). There's too many great resources out there to post them all so don't feel bad if you were left out.
Adding new positions and moves; ie swim, crouch, crawl, prone
Teams Implementation
AI Guard Unit
Sound Upgrade
PathShape
Torque Vehicle Resource
Turret & AITurret classes, Version 1.20
GuiObjectView Consolidated
3d Mesh Line Tracers for Torque
Fixed Projectile Particle Rendering
Add pausing and seeking of audio
Helicopter Resource
Certain Weapon Zoom with Individual Scope HUDs
Button with deplacement possibility
Adding Multiple Recoiling Animations for a single Player Model
I encourage others to do the same and pay some thanks to anyone you feel deserves it.
Oh, and one last shout out to John Kabus, if it weren't for his lighting kit I don't think TGE would be nearly as much fun. Plus I respect the fact that he has answered and provided a solution to EVERY forum post I threw at him.
Big pats on the back to you all, thank you for letting us grow as game developers together!
Been busy scripting away at my game and wanted to take a break...
I want to thank, & offer some recognition, to all those skilled little Torque scripters out there who have donated their knowledge & expertise in the form of public resources. I for one have been spared many hours of hair pulling frustration thanks to the contributed code on this website.
Here's a list of some of the most valuable resources i've come across (in no particular order). There's too many great resources out there to post them all so don't feel bad if you were left out.
Adding new positions and moves; ie swim, crouch, crawl, prone
Teams Implementation
AI Guard Unit
Sound Upgrade
PathShape
Torque Vehicle Resource
Turret & AITurret classes, Version 1.20
GuiObjectView Consolidated
3d Mesh Line Tracers for Torque
Fixed Projectile Particle Rendering
Add pausing and seeking of audio
Helicopter Resource
Certain Weapon Zoom with Individual Scope HUDs
Button with deplacement possibility
Adding Multiple Recoiling Animations for a single Player Model
I encourage others to do the same and pay some thanks to anyone you feel deserves it.
Oh, and one last shout out to John Kabus, if it weren't for his lighting kit I don't think TGE would be nearly as much fun. Plus I respect the fact that he has answered and provided a solution to EVERY forum post I threw at him.
Big pats on the back to you all, thank you for letting us grow as game developers together!
About the author
Torque Owner Mark Barner
mbarnatl