Game Development Community

Network traffic questions

by Vince Gee · in Torque Game Engine · 02/10/2006 (4:49 am) · 2 replies

Can anyone tell me if there is a resource out there to limit where packets are sent based on proximity of the target?

For example, you have 40 objects(Guess things like datablocks) in the world moving, but 30 of them are on the far side of the map and have no impact on the player. Is their a way to modify the network engine so it doesn't send the client this information to get ride of the traffic?



Vince

#1
02/10/2006 (7:25 am)
That's stock Torque networking. What you are looking for is the scoping concept, and it's based (stock) on a couple of factors, primarily the visibility range of your mission.
#2
02/10/2006 (7:52 am)
Greetings Vince.

There's a few ways you can modify the scoping of scene objects. The resource Stephen pointed to is a great place to start. I'd recommend that you ask your questions on the SDK owner's forums so that you can talk about code.

- LightWave Dave