Network traffic questions
by Vince Gee · in Torque Game Engine · 02/10/2006 (4:49 am) · 2 replies
Can anyone tell me if there is a resource out there to limit where packets are sent based on proximity of the target?
For example, you have 40 objects(Guess things like datablocks) in the world moving, but 30 of them are on the far side of the map and have no impact on the player. Is their a way to modify the network engine so it doesn't send the client this information to get ride of the traffic?
Vince
For example, you have 40 objects(Guess things like datablocks) in the world moving, but 30 of them are on the far side of the map and have no impact on the player. Is their a way to modify the network engine so it doesn't send the client this information to get ride of the traffic?
Vince
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#2
There's a few ways you can modify the scoping of scene objects. The resource Stephen pointed to is a great place to start. I'd recommend that you ask your questions on the SDK owner's forums so that you can talk about code.
- LightWave Dave
02/10/2006 (7:52 am)
Greetings Vince.There's a few ways you can modify the scoping of scene objects. The resource Stephen pointed to is a great place to start. I'd recommend that you ask your questions on the SDK owner's forums so that you can talk about code.
- LightWave Dave
Torque 3D Owner Stephen Zepp