Game Development Community

Hair simulating

by Mark · in Artist Corner · 01/11/2006 (10:42 am) · 6 replies

Hi guys.

One thing I'm trying to do right now is simulate hair for animals.

i15.photobucket.com/albums/a361/SpecOp9/monkeyhair.jpg
All I have right now is skinny triange faces all grouped together to make it look like a fuzzy creature.

I am guessing I just need to make a single plane which can carry up to tons of more hair strands, and the background texture is transparent. I guess what I'm asking is, how do I make a texture transparent in Torque? Or is there another way you suggest to make the hair?

#1
01/11/2006 (10:57 am)
Not sure but, you better be carefull you might end up with a cease and desist.

you are not allowed to generate content with such a likeness for the president.
#2
01/11/2006 (11:13 am)
Haha ha!
#3
01/11/2006 (11:23 am)
Use a .png texture with transparency. Then, depending on the modeler you would need to make sure the transparency value for the material is set to ON. In milkshape using the dts plus exporter, for example, you will see the material your using for transparency, select edit, and mark the checkbox for transparency.

- john
#4
01/11/2006 (12:59 pm)
Will Torque automatically know to render it transparent?
#5
01/12/2006 (4:00 pm)
Yes, if the material is flagged for having transparency, torque will know to use it on that material set to the mesh(es) that use that material in your model. I use Milkshape. Dont know what you use. If you have Milkshape and have the dtsplus exporter, then check out the help file that comes with it for more.

Good luck, john.
#6
01/13/2006 (1:07 am)
I will probably end up using Blender 3D.

Thanks for the help :)