Game Development Community

Modeling a Soccer Stadium

by Gustavo Boni · in Artist Corner · 12/22/2005 (5:58 am) · 11 replies

Hi,

I need to make a soccer stadium to use in TGE, but i don't have any idea how i should do that. I should use .dif format modeling in Hammer or Quark? Or .dts?
I'm programmer and don't have any experience in modeling. Any help will be great.

Regards,

Gustavo

#1
12/22/2005 (6:31 am)
.dif would probably be the appropriate format, using quark.

However its not a huge deal for something simple like a sports field, my friend made his rugby ground as a dts and he hasn't had any problems with it.
#2
12/22/2005 (7:07 am)
I would say the stadium with a .dts, and the playing surface as a .dif
#3
12/22/2005 (7:36 am)
Thanks for reply!

So, i will need to model the stadium and the playing surface in different files, wouldn't it?

And why the surface in .dif, not all in .dts?

Thanks
#4
12/22/2005 (10:32 am)
.dif has much better collision detection so if you have a ball and players running around on the field you want .dif
#5
01/04/2006 (12:26 pm)
Can I export .dif formats from 3D Studio Max?
#6
01/04/2006 (1:19 pm)
Theoretically... yes.

IIRC there is an exporter around here that converts a *.max file to *.dif, but seems to me it was a bit buggy.

Honestly, something like this would be pretty easily accomplished in Quark.
#7
01/04/2006 (1:32 pm)
Or 3D World Studio. I haven't used either, but it's a common choice as well.

i think kirby's right about the max exporter being pretty much not used.
#8
01/04/2006 (1:40 pm)
Or you could just.... use the terrain for the field and overlay an alphaed .dts for the chalk lines. If you want good lighting on it, the stadium should be a .dif in the end, but since I assume collision won't be relevant for it, using a .dts to start with is fine.
#9
01/04/2006 (2:19 pm)
Can you use dts for the field and stadium if you use the torque lightning kit?
#10
02/03/2009 (6:30 am)
This thread is pretty old but I thought I would post this anyway. Instead of doing true collision tests with the field, a height test could be done for the field plane. Once any part of the ball reaches the same height as the field a collision has occured.