Hi poly model & TSE
by Morrie · in Torque Game Engine · 11/30/2005 (10:18 am) · 4 replies
Can the TSE handle hi poly Character models 1500 or more
#2
11/30/2005 (10:29 am)
I'm creating an army of 50. What is the amount of polys should I have for each one, I aslo using 3d world for a castle.
#3
Wait. Why are you asking this on the Synapse Gaming forum and not the TSE forum?
I have only dealt with the basics in TSE. I still do almost all of my development on TGE. But you should really look at normal maps to keep your polycount as low as possible and your quality as high.
11/30/2005 (10:41 am)
For an army, you shouldn't need models with a high poly count (normal mapping should take care of most of your problems). Unless you are sweeping up on them extremely quickly and closely with the camera.Wait. Why are you asking this on the Synapse Gaming forum and not the TSE forum?
I have only dealt with the basics in TSE. I still do almost all of my development on TGE. But you should really look at normal maps to keep your polycount as low as possible and your quality as high.
Associate David Montgomery-Blake
David MontgomeryBlake
Of course, you can create a million-poly model, normal map it, and then apply the normal map to a low-poly version for excellent effect.