Lighting on TSE
by Morrie · in Torque Game Engine Advanced · 11/28/2005 (10:01 am) · 6 replies
Doe's the TSE have lighting or is there a lighting pack available.
#2
11/28/2005 (10:57 am)
Next milestone is a bunch of lighting solutions, incidentally.
#3
11/28/2005 (10:58 am)
How do I integrate the lighting pack for TSE.
#4
11/28/2005 (11:25 am)
Wont really work that way , Morrie. I never seen TGE lighitng pack code, buy you wont be able to integrate it in TSe whithout a almost full rewamp, which aint worthing. Wait for Ben to do them =)
#5
It's not a simple 1...2...3 setup. Well, it might be, but since I've never done it, I'll err on the side of difficulty.
11/28/2005 (11:31 am)
Quote:How do I integrate the lighting pack for TSE.You will need knoweldge of the TSE renderer changes from TGE to TSE. Then you will need to implement the base lighting in TGE into TSE. Then you will need to make the necessary modifications for the TKL.
It's not a simple 1...2...3 setup. Well, it might be, but since I've never done it, I'll err on the side of difficulty.
#6
You should check the TSE bounties if you want to add something to TSE that wont' become obsolete and you might get a bit of pay off.
11/28/2005 (7:42 pm)
There's a lot that would need to be done that I am assuming would later become obsolete and a waste of time by the next milestone as Ben has stated.You should check the TSE bounties if you want to add something to TSE that wont' become obsolete and you might get a bit of pay off.
Torque Owner Jeff Raab
[ghc]games
There's a small tweak where you can setup the lightmanager and get lighting from other local lights as well, or you can integrate the lighting pack yourself.