Basic Bob Mac Port
by Chris Labombard · in Torque Game Engine · 10/07/2005 (11:19 am) · 16 replies
Ron Yacketta emailed me this week, asking me if I'd like him to port my game to Linux. I (of course) sent him source immediately, and he has successfully ported it to Linux for me.
(Thanks again Ron)
Now I am faced with creating a Mac port of the game.
Would anyone be willing to create a Mac port for me ? You will, just as Ron has, earn your name in the credits of the game.
Basic Bob
Spunky Games
I love this community. :)
(Thanks again Ron)
Now I am faced with creating a Mac port of the game.
Would anyone be willing to create a Mac port for me ? You will, just as Ron has, earn your name in the credits of the game.
Basic Bob
Spunky Games
I love this community. :)
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
#2
10/08/2005 (9:24 am)
@Chris -- I'd be happy to. Is BB using 1.4r2 or 1.3?
#3
Rob - Thanks man. It uses 1.3.
Send me an email and I will set up a download for you (You dont have a publically available email addy)
Chris {at} spunkygames [dot] com
10/11/2005 (4:25 am)
Bruno - Thanks, but I need the port done asap. :)Rob - Thanks man. It uses 1.3.
Send me an email and I will set up a download for you (You dont have a publically available email addy)
Chris {at} spunkygames [dot] com
#4
I highly encourage the person who does the Mac port to use the Altivec enabled blender.cc file from 1.4rc2. It's a simple drop-in & addition of the -faltivec compiler flag; I believe it should be perfectly compatible w/ 1.3.
Don't forget these optimization tips from Kyle Goodwin, who also contributed that new blender code. His optimization tips work like a charm, and will give you tangible speed boosts.
Share and Enjoy.
10/12/2005 (4:15 am)
From the screenshots, it looks like Basic Bob is using the Torque terrain.I highly encourage the person who does the Mac port to use the Altivec enabled blender.cc file from 1.4rc2. It's a simple drop-in & addition of the -faltivec compiler flag; I believe it should be perfectly compatible w/ 1.3.
Don't forget these optimization tips from Kyle Goodwin, who also contributed that new blender code. His optimization tips work like a charm, and will give you tangible speed boosts.
Share and Enjoy.
#6
10/14/2005 (11:32 am)
Is there anyone else who would be willing to port Basic Bob to Mac for me ?
#7
I'll be at bgrieco@mac.com if you need me. But as I said before, I'll only have time do dive into it in mid november.
10/15/2005 (7:35 am)
@ChrisI'll be at bgrieco@mac.com if you need me. But as I said before, I'll only have time do dive into it in mid november.
#8
Is there noone who would be willing to quickly port it for me?
I'll give you a free copy of Basic Bob :)
10/18/2005 (10:39 am)
As much as I appreciate your offer Bruno, I would really like to get a port done asap. If I dont find a volunteer I will either try and find a cheap mac or hit you up for your offer in a month :)Is there noone who would be willing to quickly port it for me?
I'll give you a free copy of Basic Bob :)
#9
10/18/2005 (11:22 am)
I think you'd get a bit more of a response if you offered to give the person credit and maybe a little slice for the mac port vs. just a free copy of your game :) Though thats coming from my perspective... Best of luck and look forward to picking up a windows copy soon myself :)
#10
10/18/2005 (11:24 am)
And maybe a small royalty on Mac sales. Even if it was for a limited time. Just suggestions since I can't help with a Mac port :(
#11
If someone wants to negotiate a royalty they are more then welcome.
10/18/2005 (11:31 am)
They would (of course) get credit. If someone wants to negotiate a royalty they are more then welcome.
#12
Credit and 5% of whatever I make on Mac sales from the website?
Any takers ?
10/21/2005 (5:20 am)
How about.... Credit and 5% of whatever I make on Mac sales from the website?
Any takers ?
#13
10/21/2005 (5:28 am)
So when can one get the Linux version ?
#14
I imagine he is busy, but should be done it sometime in the very near future.
10/21/2005 (5:35 am)
Ron Yacketta is building one for me :) I imagine he is busy, but should be done it sometime in the very near future.
#15
[quote]
Ron Yacketta emailed me this week, asking me if I'd like him to port my game to Linux. I (of course) sent him source immediately, and he has successfully ported it to Linux for me.
[/qoute]
I read that as it was done ;)
10/21/2005 (9:58 am)
Oh... I misunderstood..[quote]
Ron Yacketta emailed me this week, asking me if I'd like him to port my game to Linux. I (of course) sent him source immediately, and he has successfully ported it to Linux for me.
[/qoute]
I read that as it was done ;)
#16
But I made some changes that he was going to recompile for me... and I havent gotten a ported copy yet :)
10/21/2005 (10:14 am)
It was done. But I made some changes that he was going to recompile for me... and I havent gotten a ported copy yet :)
Torque Owner Bruno Grieco