Physics in Rocket Bowl
by OtakuNoZoku · in General Discussion · 09/22/2005 (4:47 pm) · 2 replies
I'm wondering if one of the developers at Large Animal wouldn't mind answering some questions with regard the physics of Rocket Bowl. I know at one point they did give some feedback to a forum thread but I can't seem to find it doing a search.
I've currently gotten the current HEAD of ODE well integrated in to the current HEAD of TGE and all is well except that I am trying to make the physics processing optimal for the user experience by moving all ODE physics on to the client side of the equation. As the game I am developing is completely single player (both server & client are the same process) and the game will never be a multiplayer game there won't be a problem of cheating and I don't need the "authoritative server" aspect.
The problem I am facing is actually getting the client-side to force changes back to the server-side so that all objects within the game world remain in sync on both sides of the equation. I am guessing that Large Animal probably faced these same difficulties so I was wondering if I could beg some time and get some pointers on how to do it.
I've currently gotten the current HEAD of ODE well integrated in to the current HEAD of TGE and all is well except that I am trying to make the physics processing optimal for the user experience by moving all ODE physics on to the client side of the equation. As the game I am developing is completely single player (both server & client are the same process) and the game will never be a multiplayer game there won't be a problem of cheating and I don't need the "authoritative server" aspect.
The problem I am facing is actually getting the client-side to force changes back to the server-side so that all objects within the game world remain in sync on both sides of the equation. I am guessing that Large Animal probably faced these same difficulties so I was wondering if I could beg some time and get some pointers on how to do it.
About the author
#2
09/23/2005 (9:35 am)
From what I gathered the only issue was going to be if they tried to make the game multiplayer. I have read many posts saying it isn't too difficult to get ODE working in Torque for a single player game.
Torque Owner OtakuNoZoku
Would still like to interrogate one of the RocketBowl (smushed name) developers on how they got around some of the ODE/TGE integration issues. :-)