Game Development Community

Spell systems.

by Teromous · in Game Design and Creative Issues · 08/31/2005 (4:43 am) · 5 replies

I'm not sure if this is the right place for this or not. I was wondering how most people handle spells in their games; do you find it easier to use weapon data to make your spell, or just make it from scratch? Right now I'm just using weapon data to start off because I have no idea where else to look. Do any of you use mana as a form of ammo? If you have any ideas on making a good spell system spill it here!

Btw I'm not trying to make some mmorpg or anything. My friend and I are just working on a real simple pvp spell combat game to get familiar with tge, so the simpler the better.

#1
08/31/2005 (9:19 am)
I am handling it as a totally separate system. Source code changes.
#2
09/01/2005 (2:27 am)
It depends on your spell system. If you want spells to do more than hurt or heal a character, you will definitely need to make it from scratch.

Keep in mind I am not a coder so I may be talking out my butt here.
#3
09/01/2005 (3:34 am)
Totally new system. Also source code changes.
#4
09/01/2005 (4:21 am)
I have just submitted my spell system as a resource, hopefully it will pop up soon, take a look at that to see how I went about it. Its not very complex. ;)
#5
09/01/2005 (2:27 pm)
Thank you for the responses. I've been thinking about it and it seems that if I want spells that behave they way they should, I would have to script them instead of using the weapon system. This would also allow me to use weapons while casting if need be. I'll check out your spell resource Gareth; perhaps it can give me more insight on how to make my own.