Console warning: QuitGui.Gui??
by Rex · in Torque Game Engine · 08/29/2005 (7:54 pm) · 1 replies
I'm beginning to delve into the GUI's with a new code drop from a TeamMate[nothing of his doing...;) Esop] and after examining the default framework and the console.log's; I'm left with this error remaining from the default scripting, Missing file: starter.fps/client/ui/QuiteGui.gui!. I've looked around when this file gets called and can't find any reference to this file other than the excuting of it from the */inits.cs files and the .log[2 separate places]??
Closest I find might be the MessageBox.cs file; which seems to create the actual control object for leaving the game, complete with the solid black menu bar.
Is this a hardcoded reference that still needs to be included in the init.cs files? or can it be commented/deleted out of the scripting schema? Or...was this intended to leave an opening for a special dialog/menu??
I'm more curious of why it's there, not so much what it does, :); well, what it's original intention was intended, ie, forgotten to remove...etc...
Thanks!
Closest I find might be the MessageBox.cs file; which seems to create the actual control object for leaving the game, complete with the solid black menu bar.
Is this a hardcoded reference that still needs to be included in the init.cs files? or can it be commented/deleted out of the scripting schema? Or...was this intended to leave an opening for a special dialog/menu??
I'm more curious of why it's there, not so much what it does, :); well, what it's original intention was intended, ie, forgotten to remove...etc...
Thanks!
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
Torque 3D Owner Billy L