Which App do you use for DTS creation?
by Jeff Gran · in Artist Corner · 07/31/2005 (6:12 am) · 49 replies
I'm interested in a sort of "poll" to see what the most popular choices are. From the numbers of posts on the app-specific forums, it looks like the usage ranking goes: 3DSMax, Blender, Gamespace/Truespace, Maya, Milkshape, Lightwave. Just wondering if this is accurate. :)
Everone should post once naming their application of choice for creating DTS shapes for Torque. If you would rather use another program that's not currently supported with an exporter (I'm thinking specifically of XSI here, but anything is welcome), mention that too.
Everone should post once naming their application of choice for creating DTS shapes for Torque. If you would rather use another program that's not currently supported with an exporter (I'm thinking specifically of XSI here, but anything is welcome), mention that too.
#22
08/01/2005 (2:20 am)
Milkshape
#23
08/01/2005 (2:30 am)
Wings3D for modelling, then to Blender for rigging, etc, and export.
#24
3 members of my team use 3ds max and one uses LightWave.
-Greg.
08/01/2005 (3:11 am)
I use GameSpace.3 members of my team use 3ds max and one uses LightWave.
-Greg.
#25
08/01/2005 (9:47 am)
Lightwave
#26
08/01/2005 (9:50 am)
Blender
#27
08/01/2005 (9:52 am)
Max & Blender
#28
08/01/2005 (9:59 am)
Blender.
#29
08/01/2005 (10:36 am)
XSI and Milkshape
#30
Robert
08/01/2005 (11:18 am)
I do most of my modeling work, which isn't much since I am a programmer (but you need programmer art, :P), in Blender. I also use Milkshape, but not as much, :).Robert
#31
08/01/2005 (11:39 am)
Maya. I feel so lonely. I am really interested in the XSI exporter.
#32
08/01/2005 (1:07 pm)
Blender.
#33
08/02/2005 (4:36 am)
Lightwave.
#34
08/02/2005 (4:54 am)
Milkshape
#35
08/02/2005 (5:19 am)
Blender, although I am far from being a modeller.
#36
08/02/2005 (5:24 am)
3ds Max 7
#37
08/02/2005 (10:35 am)
3DS Max 7.x here
#38
08/02/2005 (11:45 am)
3ds Max 7.5
#39
08/02/2005 (11:54 am)
Both artists on our team use both Maya and 3DSMax
#40
08/04/2005 (12:48 pm)
Milkshape, and delighted with it (since I'm a do-it-all-yourselfer indie).
Torque Owner David Stewart