Round 'em up...
by Melv May · in Torque Game Builder · 07/05/2005 (9:57 pm) · 34 replies
If any of you nice people get a few minutes, it'd be great if you wouldn't mind posting some links/images to anything you've done with T2D, good or bad, since you started working with it (the scroller tutorial doesn't count). ;)
Mostly this is just to give me a warm-fuzzy feeling inside (and keep my motivation up to help me speed-up this release) but also I'd like everyone else to see (particular new-comers) and perhaps be motivated by what others are doing so please come along and let's make this thread a NO-TEXT, all images frenzy, Yay! :)
Let the onslaught commence...
Mostly this is just to give me a warm-fuzzy feeling inside (and keep my motivation up to help me speed-up this release) but also I'd like everyone else to see (particular new-comers) and perhaps be motivated by what others are doing so please come along and let's make this thread a NO-TEXT, all images frenzy, Yay! :)
Let the onslaught commence...
About the author
#2
www.figmentgames.com/pong.html
For GID#12 I did a remake of Konquest, a planet conquering game:
www.figmentgames.com/conquest.html
www.garagegames.com/blogs/40653/7795
Neither of these really show off the great features of T2D, but they both show that you can use T2D to rapidly make something :)
07/06/2005 (4:39 am)
I created a quick pong game when I first bought T2D:www.figmentgames.com/pong.html
For GID#12 I did a remake of Konquest, a planet conquering game:
www.figmentgames.com/conquest.html
www.garagegames.com/blogs/40653/7795
Neither of these really show off the great features of T2D, but they both show that you can use T2D to rapidly make something :)
#4
07/06/2005 (6:47 am)
Heh, I wish I had some new art to show off, but Eric (the artist) and I are still deciding on what art approach to take. Hopefully we'll have a couple of GREAT shots up in about a week or so :) I think you'll be very inspired with what you see, Melv :) Just a few more days....
#5



@Philip: The spiral shots in the video look really cool.
07/06/2005 (9:17 am)
It was never really finished but I have my implementation of the three musketeer's board game.


@Philip: The spiral shots in the video look really cool.
#6
a spec pic on a Intel Pentium III 600 Mhz 256 mb ram , 32 mb Intel integrated peice of junk video :) 150 full rigid body physics boxes




Gui Creator AVI

07/06/2005 (9:34 am)

#7
Game is called Atomize, it is about 97% code/feature complete 70% sound-fx complete, 30% music complete and about 25% gfx complete, looking to reach gold in the next three months. It is an action/puzzle hybrid, using a lasso concept to select matches while avoiding obstacles as the difficulty slowly increases from level-to-level and stage-to-stage.


07/06/2005 (9:49 am)
I suppose this is as good a chance to take the wraps off this as any, but I'm going to bend the no-text rule to explain it since this is the first light-of-day on the project. ;-)Game is called Atomize, it is about 97% code/feature complete 70% sound-fx complete, 30% music complete and about 25% gfx complete, looking to reach gold in the next three months. It is an action/puzzle hybrid, using a lasso concept to select matches while avoiding obstacles as the difficulty slowly increases from level-to-level and stage-to-stage.


#9


When you catch the bombs in the 'tub', a splash effect is made via the particle system.
07/06/2005 (7:40 pm)
Here's my first simple project......a remake of a classic:

When you catch the bombs in the 'tub', a splash effect is made via the particle system.
#10

Mancala (first game made)

Trevor's Great Escape! (Game in a Day (still in progress ;) ) )

I have a few more still in the conceptual stages, and hopefully this month's GID will have a good reaction.
07/06/2005 (9:06 pm)
The Vengeance of Mr. Grumbles (Game in a Day)
Mancala (first game made)

Trevor's Great Escape! (Game in a Day (still in progress ;) ) )

I have a few more still in the conceptual stages, and hopefully this month's GID will have a good reaction.
#11



Snappy, currently in development by Red Thumb Games with
Matthew Langley as the current lead programmer.
07/07/2005 (8:42 am)



Snappy, currently in development by Red Thumb Games with
Matthew Langley as the current lead programmer.
#13

That image is made up of a one pixel white square, blended and stretched based on where it falls in the tree.
07/07/2005 (4:20 pm)
Not exactly a game, but it's the best looking thing I've made with the engine (hooray programmer art!)
That image is made up of a one pixel white square, blended and stretched based on where it falls in the tree.
#16
07/16/2005 (1:04 am)
I don't have to tell you what sort of clone I'm making... ;p I'm at about 80% complete on initial developement, then it's all content from there.
#17
Please keep up the hard work! It is SO worth it!
07/17/2005 (10:27 pm)
I was so excited when I saw Torque2D, I bought it the same day. I am new to Torque so I'm still getting the hang of it. Please keep up the hard work! It is SO worth it!
#18
09/15/2005 (4:54 pm)
Omg that space taxi clone looks great!!!
#20
09/15/2005 (9:09 pm)
@Mark: Now that looks like a game I would really enjoy! One of my favorite games of all time was Masters of Orion, and I'd love to see a strong space based empire building game similar to it come out of T2D...looks like you are on the way!


Torque Owner Philip Mansfield
Default Studio Name
It's still very much a WIP, and to be honest, I've been a bit (OK a lot) lazy just lately and haven't done much on it:
Dreadnought - A 2D Shooter extravaganza!
The multiples basically have two formations, defensive and offensive. In the defensive formation, they rotate around the sip, spitting out bullets and giving a complete circle of fire.
The Offensive formation lines the multiples up near the front of the ship for a devesating barrage of fire. In thius formation, the multiples move in the opposite direction to the ship. If the ship moves forward, the multiples rotate to face the rear of the ship.
In addition to the two formations, the multiples can be locked in place. This stops them moving and allows you to angle their fire to just where you nead it.
Here's a WMV of the game, showing the multiples in action. If there's demand, I'll figure out how to convert it to DivX for you non-Windows users.