Game Development Community

Performance hit on TSE Demo

by Michael Cozzolino · in Torque Game Engine Advanced · 06/04/2005 (11:20 am) · 8 replies

Only when looking at the Space Orc.

*Note* No performance hit inthe Dojo demo while looking at the Space Orc though.


XP Home

Athlon 64 55FX
PCIExpress Nvida 6600 GT Latest Drivers
1 GB RAM

About the author

Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489


#1
06/05/2005 (3:17 am)
Hmm Same thing here.

Same Video card processor too, agp card though, all other specs are different.
(Athlon 2100+ 512 mb Sdram)
#2
06/05/2005 (6:17 am)
Had this problem too with my previous card.. the 6600 shouldn't have this problem, but it has been known to choke on heavy shader use, and be very effective on fixed-function stuff.

Have you tried forcing the pixel shaders down to 1.0?
#3
06/06/2005 (1:31 pm)
There have been a lot of complaints about this, we're going to take a closer look at it in the next milestone.

It might be interesting to force it down to 2.0 since it would try to run 3.0 shaders by defualt. That might give a good boost.
#4
06/08/2005 (2:44 pm)
Try removing the TerrainBlock from the features.mis file. There seems to be a problem with this on the 6600.
#5
06/08/2005 (2:49 pm)
It is a problem on my 5200 and my GF4Ti4600 too, though. IF you're talking the old "tge" terrain that was visible in the old TSE demo.
Brian, I've told Ben this before.. I also told him the problems started appearing on both these systems when the new HEAD was released in February.

Back then, if I took an older executable.. there would be no visible hit, but if I compiled a new one.. it went down to 3fps'ish when viewing the spaceorc. (probably due to the portalized entrance to the building that was in view at the same time).

So it was a code change somewhere that made it happen, not a script-one. Removing the terrainblock did seem to solve the problem though.
Also, removing shadowmaps from the terrain helped.
Just my few cents.
#6
06/08/2005 (8:49 pm)
Quote:Try removing the TerrainBlock from the features.mis file. There seems to be a problem with this on the 6600.

This worked but pretty much all the textures for everything turned white. Was that what you expected
Brian?

Thanks, you are doing a great job guys.
#7
06/13/2005 (12:19 pm)
Uh, well the textures shouldn't all turn white, it should just run faster and you can't see the terrain any more ;)

Something broke with the TGE ported terrain on nVIDIA cards. Hopefully I can take a look at it this week, I've got some other things I need to get out of the way first.
#8
06/14/2005 (9:20 am)
:) heh ok. No problem not something that is stopping me from anything. I just thought I should mention it.