New game server online.. well quite beta but up
by Vince Gee · in Torque Game Engine · 04/09/2005 (10:54 pm) · 9 replies
Hey there all,
Actually put up my game server w/ my current beta build. the mission is still the demo but I've changed alot under the covers. Feel free to download the current build at http://www.geeconsulting.net:81
when u unzip it run vision.exe and query the master server and you should see mine.
The website has my current mods that I have.
Please email any problems to me vincentgee@yahoo.com
Vince
Actually put up my game server w/ my current beta build. the mission is still the demo but I've changed alot under the covers. Feel free to download the current build at http://www.geeconsulting.net:81
when u unzip it run vision.exe and query the master server and you should see mine.
The website has my current mods that I have.
Please email any problems to me vincentgee@yahoo.com
Vince
About the author
www.winterleafentertainment.com
#2
04/10/2005 (10:33 am)
I'm getting a screen popup asking for my user name and password when I go to the URL you have provided.
#3
04/10/2005 (12:30 pm)
Did you type in "HTTP://WWW.GEECONSULTING.NET:81" into your browser and not "HTTP:WWW.GEECONSULTING.NET" ?
#4
04/10/2005 (4:12 pm)
I tried your website and it fails to load. Or it askes me for a username/password..
#6
Vince
04/11/2005 (12:54 am)
If you download the latest client you can type in /stoprain if it rains too long. I'm still trying to figure out what gets it stuck in a rain routine, need to tweak the numbers some.Vince
#7
04/13/2005 (9:59 am)
So you plan to release your work as a pack so that other people could make their own Online game.
#8
Final features:
Server side inventory system
-For inspecting other players etc
- hooked to ODBC Database
- Universal object library (Basically the inventory will only store a pointer to the object in the library instead of keeping a copy of it) This way objects can be loaded from a database instead of being in the script
New Communications methods
-/Tell,/shout/whisper/otherchannel
Drag and Drop inventory
- Incorporated using the drag and drop resource
Persistant world
- Storage of player information etc
AI
-Implement Standard AI classes (Roamer/Guard)
Looting
-HOPEFULLY.. be able to loot a corpse (This one is a stretch but I think I can do it with my new inventory system)
Vince
04/13/2005 (10:30 am)
Actually, once I get it all working I plan to document it, it will probally be a resource, but it's gonna be a big resource.Final features:
Server side inventory system
-For inspecting other players etc
- hooked to ODBC Database
- Universal object library (Basically the inventory will only store a pointer to the object in the library instead of keeping a copy of it) This way objects can be loaded from a database instead of being in the script
New Communications methods
-/Tell,/shout/whisper/otherchannel
Drag and Drop inventory
- Incorporated using the drag and drop resource
Persistant world
- Storage of player information etc
AI
-Implement Standard AI classes (Roamer/Guard)
Looting
-HOPEFULLY.. be able to loot a corpse (This one is a stretch but I think I can do it with my new inventory system)
Vince
#9
Any idea on a date when it will be done?
04/13/2005 (1:14 pm)
Great, I can't until you finish it!Any idea on a date when it will be done?
Torque Owner Vince Gee
WinterLeaf Entertainment
Vince