High res terrain textures
by Jeff Raab · in Torque Game Engine · 11/14/2004 (11:17 am) · 5 replies
Well, we were working on applying custom terrain textures, which are high resolution(i think 1024x ) but when we looked at it, the texture was very much enlarged on the terrain.
how big can the textures be when adding the textures to the terrain by default, and how can i change this if need-be?
how big can the textures be when adding the textures to the terrain by default, and how can i change this if need-be?
#2
There are also other community members who have done this, and I think the blender too.
We had a thread about it ~7 months ago. Can't find it though :S
11/14/2004 (12:46 pm)
It's rather easy to change it for TGE, but you will suffer from performance issues. I stopped working on it after Ben said it would be fixed in TSE and that it wasn't trivial to fix the blender. There are also other community members who have done this, and I think the blender too.
We had a thread about it ~7 months ago. Can't find it though :S
#3
11/14/2004 (10:01 pm)
The current TSE terrain implementation supports arbitrary terrain texture sizes. The new implementation will also be scalable, too.
#4
11/28/2004 (7:12 pm)
Are there any plans on modifying it for TGE or are you only doing it for TSE?
#5
11/30/2004 (11:22 pm)
If someone have done it - please give some info about how do that. I have no idea...
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