Game Development Community

Transparent Terrain?

by David Boyd · in Torque Game Engine · 11/14/2004 (9:39 am) · 7 replies

Would it be possible to make the terrain transparent? Any suggestions on how to approach this?

Ta :)

#1
11/14/2004 (10:14 pm)
Yes. Understand, then modify, the code in terrain/terrRender.cc. This is probably an intermediate to advanced change, best of luck. :)
#2
11/15/2004 (1:30 pm)
Just a stupid question... what is the reason for having a transparent terrian? I am just interested in what it would be used for.
#3
05/10/2007 (6:40 pm)
Just a smart answer... Making terrain transparent may help better see things underground.
This is what I am interested in, too. Anybody may help out?
#4
05/10/2007 (7:09 pm)
Actually this is something i also have had a thought on. has anyone ever created a transparent terrain and then have a skybox for the bottom? for example a person walking on a glass floor seeing aworld below them.
#5
05/10/2007 (7:11 pm)
You don't want a transparent terrain then, you want a transparent layer over your terrain so you can see whats going on under it, correct? Because there are a few ways you can do that without modifying any code. You can build a transparent dif for one and set it on top a dug out portion of your terrain. A transparent terrain would lend you with NO terrain under, just the fog, there wouldn't be much to see :)
#6
05/10/2007 (8:03 pm)
The problem with creating a level suspended in the air using a Dif, can they be created that big? even in legacy mode? and also you notice i was wondering about adding in a floor skybox.. though looking into the space modification they have something similiar. Ever play StarOcean: till the End of Time? one of the levels is suspended over a huge area. i wonder how they did that effect.
#7
05/11/2007 (8:29 am)
Yes, quite a few squaresoft games have had that "floating" atmosphere. I don't think there is a limit to how big you can create a dif accept by the limit of the mission size. I suppose if you wanted that feel like star ocean it may be able to be done in a similar way, perhaps even if you just used animated textures for the sky box below. you could even possible pull the terrain below through the dif to represent a mountain high world floating in the clouds.