Game Development Community

2 concepts for First person

by Jeff Raab · in Torque Game Engine · 10/18/2004 (7:07 pm) · 4 replies

I need som egeneral pointing in the right direction.

First. In the Game, if i were to want ot have a helmet show up on the screen(simulation the guy wearing the helmet) how would i do this? and 2, how do you get it so you can see your legs like in tribes 2?

thx. :D

#1
10/18/2004 (7:46 pm)
First person = true, in player.cs file for number 2 question.
#2
10/18/2004 (8:08 pm)
Ah :P
koolness. oh yea. forgot earlier.
where is the camera rotation/ gun rotation stuff done at. ive been looking but cant find it >.<
#3
10/18/2004 (8:55 pm)
The weapon rotation and mount offset is in the image datablock.
#4
10/19/2004 (3:32 pm)
Ok, thx.
question though, how would i reference a single axis of, say, the gun or cameras rotation

like yaw or pitch. how would i reference/alter those? something like
gunrotation.pitch?