2 concepts for First person
by Jeff Raab · in Torque Game Engine · 10/18/2004 (7:07 pm) · 4 replies
I need som egeneral pointing in the right direction.
First. In the Game, if i were to want ot have a helmet show up on the screen(simulation the guy wearing the helmet) how would i do this? and 2, how do you get it so you can see your legs like in tribes 2?
thx. :D
First. In the Game, if i were to want ot have a helmet show up on the screen(simulation the guy wearing the helmet) how would i do this? and 2, how do you get it so you can see your legs like in tribes 2?
thx. :D
#2
koolness. oh yea. forgot earlier.
where is the camera rotation/ gun rotation stuff done at. ive been looking but cant find it >.<
10/18/2004 (8:08 pm)
Ah :Pkoolness. oh yea. forgot earlier.
where is the camera rotation/ gun rotation stuff done at. ive been looking but cant find it >.<
#3
10/18/2004 (8:55 pm)
The weapon rotation and mount offset is in the image datablock.
#4
question though, how would i reference a single axis of, say, the gun or cameras rotation
like yaw or pitch. how would i reference/alter those? something like
gunrotation.pitch?
10/19/2004 (3:32 pm)
Ok, thx.question though, how would i reference a single axis of, say, the gun or cameras rotation
like yaw or pitch. how would i reference/alter those? something like
gunrotation.pitch?
Torque Owner Willbkool
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