Game Development Community

my deathmatch demo released

by Doyoon Kim · in Torque Game Engine · 10/02/2001 (9:08 am) · 27 replies

I released a simple deathmatch demo test of my game using Torque engine at my website:

www.gamingbliss.com/v12/

or you can download it directly here
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#1
10/02/2001 (9:26 am)
Looks promising. I'm downloading your demo right now. Nice to see some actual progress in a Torgue project.
#2
10/02/2001 (9:56 am)
that's very nice! I don't suppose you have time to write a few tutorials do you? about player and weapon models, and the team system? i've been trying to work out how to get teams into my game, and i've got loads of top quality models ready to go in, but i'll be damned if i know how to do it ;(

(really need a coder, if you're interested anyone: www.thunderpeel.org )
#3
10/02/2001 (11:41 am)
Looks good. Looks alot like the same stuff I've been doing with my game only different game play.
#4
10/02/2001 (11:45 am)
wow that does look cool I just downloaded it. It would really be helpful if you could give tutorials on it
#5
10/02/2001 (12:17 pm)
Dam you! You beat me too it... :)

Mine should be ready soon, once my animator finishes the animations. How did you do yours? Could you email me? (He is having some problems stretching the skin, ie not using segmented limbs like in the demo, but doing animation like it appears you did)

Mine will be a medieval themed demo, with sword fighting, etc. I hope to have a mini release party, and have everyone get onto one server, and give me some feedback. I will release more details once it gets a little closer.
#6
10/02/2001 (1:24 pm)
Hey, I really liked it. Ummm, when u disconnect, disconnect is spelled with 1 n (disconect) at the top of the window. Just thought I would tell ya. Cya.
#7
10/02/2001 (1:59 pm)
Well thats was fun!

I just got of the server from a 3 player shoot out.
Nice demo you got there "Bojangles" but you need to practice your shooting skills.

// Clocks out
#8
10/02/2001 (2:36 pm)
I'll probably write some general stuff about the coding later. You can always look at the scripts. I think a couple people are already working on tuts for player models, skinning, animation, etc. But I may be able to answer any specific questions if you need help.

There's still lots of bugs and crap that need to be fixed though.
#9
10/02/2001 (5:30 pm)
do you have projectile code in you demo?
#10
10/02/2001 (7:46 pm)
Awesome!!

Jeff Tunnell GG
#11
10/02/2001 (7:53 pm)
I just got the demo to check it out and all screen twich REAL bad any one know y?
Anthony
#12
10/02/2001 (8:32 pm)
Just got a little twitching when I died, need to get the deathcam in there. Had a little death match with a couple other guys, very cool :) Can't wait to get sounds in there ;)
#13
10/02/2001 (9:10 pm)
> do you have projectile code in you demo?

Well there aren't any real projectiles like a rockets or grenades. There's basically a hitscan bullet like in labrats tutorial, but it does create a new bullet object and sends it over the network for clients to do bullet effects, etc.


hmmm, deathcam? Like switching to 3rd person when someone dies? I never played tribes so I didn't even know there was one. I thought it was kinda neat to see the guy's death animation from first person. Oh well :)
#14
10/03/2001 (10:07 am)
First person is fine, but I think there is a bug somewhere that causes the camera to shake around when you die. That part is a little annoying.
#15
10/03/2001 (7:44 pm)
The secret is not to die. ;)
#17
10/08/2001 (1:16 pm)
was there alot of source code changes? or is this basically a mod? and is there were source code changes would you be willing to share with the rest of us?
#18
10/09/2001 (10:31 am)
Well, there wasn't a whole lot of changes in the source. Almost everything was done with scripts except maybe the bullet object and a function to change the skin (just calls reskin() using mSkinTag to send skin name during initial packUpdate). Most time was spent just looking through the source code to figure out how things work. I'm also waiting for the official source code changes like everyone else.

If I have anything, I'll probably post it on my web site.
#19
11/04/2001 (11:02 pm)
I really would like to be able to switch skins trough the scripts like you do... Is it supported yet in the engine (1.1)? If not, can you please explain in detail what to add/change where (I'm a total noob)
#20
11/05/2001 (11:41 am)
Sure, I'll write something up later if I have time.
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