Normal Map Filter for Photoshop ?
by Jerane Alleyne · in Technical Issues · 05/15/2004 (11:03 am) · 11 replies
I recently came across a filter for Photoshop that used to make normal maps. I haven't had a chance to try it out yet, but I was curious if anyone has used this or anything like this, as opposed to the creation of a hi and low res model and generating the map from there. I always thought that was a kind of time-consuming method, to create a hi-resolution model and then have to do a lower one.
I haven't started working with normal maps yet, but I would guess using Photophop to do the work here would be a bit quicker at the least, and not sacrifice so much in terms of detail, if I'm understanding how it works. So I ask if anyone that has worked with such a filter in Photoshop (or any other images application for that matter) has had any better or worse effect than the "normal" method of creating normal maps.
Thanks a lot for the info :)
I haven't started working with normal maps yet, but I would guess using Photophop to do the work here would be a bit quicker at the least, and not sacrifice so much in terms of detail, if I'm understanding how it works. So I ask if anyone that has worked with such a filter in Photoshop (or any other images application for that matter) has had any better or worse effect than the "normal" method of creating normal maps.
Thanks a lot for the info :)
#2
developer.nvidia.com/object/melody_home.html
05/15/2004 (11:48 am)
Check out nvidia's Melody : it not only generates normal maps, but it can also help you do a low poly version of the hi poly model used for the normal mapsdeveloper.nvidia.com/object/melody_home.html
#3
I find the results with it are pretty good, and it is a lot quicker than generating a high rez model of the shape.
05/15/2004 (12:38 pm)
The Photoshop plugin that you mentioned is the one that was used to make the normal maps for the TSE demo..I find the results with it are pretty good, and it is a lot quicker than generating a high rez model of the shape.
#4
I gotta say I'm suprised to hear that the plugin was used for the normal maps in TSE...that is as much of a validation as I need to know that they work well. I hope to post my results once I get into playing around with this (as well as get TSE :)
Thanks again
05/15/2004 (5:19 pm)
Thanks a lot for the feedback. For our us, using the Photoshop plugin would do is just as well (mainly mechanical objects). We will be using hi-res models for another purpose, but I might try to compare the two directly once I get to this stage (and have the time).I gotta say I'm suprised to hear that the plugin was used for the normal maps in TSE...that is as much of a validation as I need to know that they work well. I hope to post my results once I get into playing around with this (as well as get TSE :)
Thanks again
#5
Works quite nicely - just create a greyscale heightmap, and it will convert it to a normal map. Be sure to flatten the image first, though :)
05/17/2004 (3:11 pm)
The plugin is free from nVidia, it is the nvTools NormalMapFilterWorks quite nicely - just create a greyscale heightmap, and it will convert it to a normal map. Be sure to flatten the image first, though :)
#6
Has anyone successfully integrated normal maps into *.dts/ Torque?
If so - where can I get the information?
Thanks in advance.
05/17/2004 (4:22 pm)
I've searched but haven't found any definitive answers...Has anyone successfully integrated normal maps into *.dts/ Torque?
If so - where can I get the information?
Thanks in advance.
#8
05/17/2004 (10:15 pm)
And, of course, TSE has normal map support.
#9
I've been out of it for a while - it'll take me some time to get back up to speed.
Appreciate the info guys. =)
05/18/2004 (6:04 am)
Thanks Westy! I had run my searches for Normal Mapping specifically - didn't think to run anything else. =\I've been out of it for a while - it'll take me some time to get back up to speed.
Appreciate the info guys. =)
#11
05/30/2007 (9:23 am)
There are a number of programs out there to make nice normal maps, Zmapper for Zbrush is one of my personal favorites, but there is also Xnormal and Crazybump. I use them all from time to time, but I use the Nvidia plugin for Photoshop the most since I'm always in Photoshop anyways. I mainly use it for adding details to my character normals such as pores, stubble, small wrinkles etc.
Torque 3D Owner Gareth Davies
ZBrush 2 has some very powerful 'normal' features. Check out their demo.