Paid - need programmer to hook up a Torque 2D game in Steam
by Thomas Konkol · in Jobs · 11/03/2015 (8:19 pm) · 4 replies
Hello to everyone reading this,
I am in search of someone who can help me hook up achievements and cloud saves to work with Steam for my game Drip Drip, which has been green lit. There are a total of 44 achievements. I have successfully wrapped the game with the Steamworks SDK and was able to launch the game through Steam. The game uses Torque 2D 1.7.6. It would be best if you are familiar with Torque and Steam and have integrated achievements and saves into the Steam system.
Please take into account that I am an indie developer and am limited with funds since I am self funding this. I will pay to have this done but can't go overboard with the price. That is why I need someone already familiar with the process because I can not pay for someone to learn the process. I hope everyone understands this.
If the process works out good then there is the possibility of more work porting the game to iOS, which is nearly done. There is probably a month of work still needed.
Okay, please contact me with your quote on what you will charge to hook up the achievements and cloud saves, and an idea of how long it will take.
My email is: twkonkol@yahoo.com
And if you would like to check out Drip Drip before hand it can be seen here, along with a demo to try:
Imminentgames.com
Thank you. I look forward to hearing from you.
Thomas
I am in search of someone who can help me hook up achievements and cloud saves to work with Steam for my game Drip Drip, which has been green lit. There are a total of 44 achievements. I have successfully wrapped the game with the Steamworks SDK and was able to launch the game through Steam. The game uses Torque 2D 1.7.6. It would be best if you are familiar with Torque and Steam and have integrated achievements and saves into the Steam system.
Please take into account that I am an indie developer and am limited with funds since I am self funding this. I will pay to have this done but can't go overboard with the price. That is why I need someone already familiar with the process because I can not pay for someone to learn the process. I hope everyone understands this.
If the process works out good then there is the possibility of more work porting the game to iOS, which is nearly done. There is probably a month of work still needed.
Okay, please contact me with your quote on what you will charge to hook up the achievements and cloud saves, and an idea of how long it will take.
My email is: twkonkol@yahoo.com
And if you would like to check out Drip Drip before hand it can be seen here, along with a demo to try:
Imminentgames.com
Thank you. I look forward to hearing from you.
Thomas
About the author
#2
11/10/2015 (8:09 am)
Thanks Stephan, I'm glad you like it. By the way, I sent you an email.
#3
01/01/2016 (7:49 pm)
Thomas, do you still need help with this? I have done a this for my game, It's A Wipe!, which was done in the old Torque 2D engine. I know this is a little bit of an old post, but I haven't been on the forums here too much of late.
#4
02/15/2016 (6:41 am)
Thank you to all who viewed this posting. The job has been filled and completed.
Torque Owner Stefan Lundmark