Game Development Community

Torque 3D Features

by Cassio Eduardo Ferreira da Cunha · in Torque 3D Professional · 10/25/2014 (7:02 am) · 7 replies

Hi,

I'm considering Torque 3D for a project, but I want to know some stuff first.

1. Does it support pathfinding out of the box? (navmesh or grid)
2. Does it support level streaming?
3. How good is the occlusion culling?

Thanks for your time.

About the author

Recent Threads


#1
10/25/2014 (7:58 am)
Hey Cassio, welcome to the forum!

To answer:

1) Yes. You can place markers in the mission and have your AI navigate amongst them(and the markers can be placed into sequential paths). It also has recast built in.

Further: http://www.garagegames.com/community/blogs/view/22860 Dan recently released his Walkabout tool for everyone to use, which has additional navigation functions for the recast mesh.

2) Not out of the box, no.

3) It's decent. You can place occlusion volumes in the map that will hide objects that fall behind them. You can also set up Zone/Portal combinations to replicate the zoning you used to get in BSP levels to further optimize what's rendered and what isn't.

Someone was working on an automated HW Occlusion culling, but it still had some issues that needed to be fixed if I recall correctly.
#2
10/25/2014 (10:44 am)
Thanks for the reply.

This engine has some interesting concepts/tools like the datablocks and the networking system, but I want a engine with level streaming out of the box so I only have to worry about the game.
#3
10/25/2014 (2:38 pm)
What exactly is level streaming?
Fluent transitions between scenes or?
#4
10/25/2014 (2:47 pm)
Think of a game like Grand Theft Auto where nearby chunks (areas) are loaded in the background (another thread) when needed. Also, the developer would be able to create and edit chunks/areas in the world editor (in one scene, preferably) and specify when they should be loaded.
#5
10/25/2014 (3:20 pm)
Ah okay, yeah that would be hard to do in T3D atm if you need really big scenes (like above 8km*8km depending on the visual fidelity of the scene, I believe some can push it to 24km*24km).
#6
10/25/2014 (3:24 pm)
Are there any examples of engines that do streaming out of the box? EDIT: actually I imagine you can buy a Unity plugin that'll do it :P.
#7
10/25/2014 (3:33 pm)
Unity 5 will have it out of the box, but I'm probably going with Unreal Engine 4 since it already has it.

Thanks.