Is it just me or did something get lost along the way? ColorUser2-ColorUser5
by John "Mythic" Henry · in Torque 3D Professional · 03/16/2014 (12:58 pm) · 6 replies
guiTypes.h
But at no place except in initialization is it used again:
ColorUser2 -> ColorUser5
Which are supposed to be reserved for Smurf Name coloring...
aka: gameProfiles.cs
GuiControlProfile ("ChatHudMessageProfile")
// WARNING! Colors 6-9 are reserved for name coloring
....
But for the life of me I seem to be unable to locate the place they are assigned...
enum {
BaseColor = 0,
ColorHL,
ColorNA,
ColorSEL,
ColorUser0,
ColorUser1,
ColorUser2,
ColorUser3,
ColorUser4,
ColorUser5,
};
ColorI mFontColors[10]; ///< Array of font colors used for drawText with escape characters for changing color mid-string
ColorI& mFontColor; ///< Main font colorBut at no place except in initialization is it used again:
ColorUser2 -> ColorUser5
Which are supposed to be reserved for Smurf Name coloring...
aka: gameProfiles.cs
GuiControlProfile ("ChatHudMessageProfile")
// WARNING! Colors 6-9 are reserved for name coloring
....
But for the life of me I seem to be unable to locate the place they are assigned...
About the author
Recent Threads
#2
Gui Control:
maxColorIndex = "9";
was defaulted to 5
I still need to dig in where it matches \c to fontcolor[x] at some point
03/16/2014 (3:16 pm)
My bad lol... Gui Control:
maxColorIndex = "9";
was defaulted to 5
I still need to dig in where it matches \c to fontcolor[x] at some point
#3
03/16/2014 (7:29 pm)
It's implemented in Engine/source/gfx/gfxDrawUtil.cpp within this function:U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_string,
U32 n, const ColorI *colorTable, const U32 maxColorIndex, F32 rot )
#4
Altho that is just where the [ \cx ] is used, the actually assignment
for ColorUser[2-5] is still nowhere to be found.
03/17/2014 (12:46 am)
yep, I'd finally found my way there and worked it out. Thanks thostatic U8 remap[15] =
{
0x0, // 0 special null terminator
0x0, // 1 ascii start-of-heading??
0x1,
0x2,
0x3,
0x4,
0x5,
0x6,
0x0, // 8 special backspace
0x0, // 9 special tab
0x0, // a special \n
0x7,
0x8,
0x0, // a special \r
0x9
};Altho that is just where the [ \cx ] is used, the actually assignment
for ColorUser[2-5] is still nowhere to be found.
#5
03/28/2014 (10:05 am)
Found where the colors are being initialized. It's apart of the GuiControlProfile class constructor in Engine/source/gui/core/guiTypes.cpp:for(U32 i = 0; i < 10; i++)
mFontColors[i].set(255,0,255,255);
#6
are they EVER modified again? As far as I can see, they are not.
A bit of UI feature that never got used.
03/28/2014 (11:38 am)
yep, thats initialization, that one is easy.. The tough one is are they EVER modified again? As far as I can see, they are not.
A bit of UI feature that never got used.
Torque 3D Owner John "Mythic" Henry
EveronWorlds
I was working on the chat system MessageVector...
I haven't found where it is checking and using the codes for \c6-\c9
but it is definetly using them and NOT working according to setting
in a gui profile..
It takes the settings in a message where it sends it through the draw
code, but loses the settings on the second message. SO if I do set
those they only work on the first message then switch to basic colors.
Those are wasted options that I would like to make use of for my own
work, I'm just having a little trouble finding the control over the
\c6 <-> \c9 control codes. It appears to be buried somewhere in the
actual draw code.