Valve Open Sources Direct3D to OpenGL Abstraction Layer (Used in DOTA2)
by Dark Tengu · in Torque 3D Professional · 03/13/2014 (10:45 pm) · 1 replies
Not sure if this would be useful to the community, but perhaps it is worth a look:
https://github.com/ValveSoftware/ToGL
https://github.com/ValveSoftware/ToGL
About the author
Torque Owner Stefan Lundmark