Game Development Community

Valve Open Sources Direct3D to OpenGL Abstraction Layer (Used in DOTA2)

by Dark Tengu · in Torque 3D Professional · 03/13/2014 (10:45 pm) · 1 replies

Not sure if this would be useful to the community, but perhaps it is worth a look:

https://github.com/ValveSoftware/ToGL

#1
03/14/2014 (4:02 am)
The Bytecode-level HLSL -> GLSL translator sounds interesting. Nice find!