Game Development Community

Lit Particles

by thanasimos · in Torque 3D Professional · 03/04/2014 (4:29 am) · 4 replies

Hello there,

Has anyone managed to add support for normal mapped particles? I'm trying to do something like this:





Also, a normal mapped particle can be able to receive light/cast shadows even on deferred lighting ?
I know that particles in advanced lighting are forward rendered last, after all opaque objects, so is this possible?

#1
03/04/2014 (4:55 am)
Unless something has changed, particles dont use shaders at the moment. So they would need to be hooked up to shadergen to allow normal maps.
#2
03/04/2014 (7:20 am)
They use shaders afaik, it's just not currently possible to change the shader it uses.
#3
03/05/2014 (3:38 am)
I think Tim is referring to procedural (generated) shaders, which they're currently not using.
#4
03/05/2014 (4:06 am)
yeah i was. You could however possibly modify the particle custom shader and make it use normalmapping if you want all particles to use it.