Mass and drag
by Josiah Reeves · in Torque 2D Beginner · 02/11/2014 (2:56 am) · 3 replies
Hello, It's been a very long time since I've used Torque and I've been looking for a while now for a way to change an objects mass and or drag. I'm guessing it's fairly simple so if someone knows it would be really appreciated. Thank you!
About the author
Stereo Compositor for Legend 3D
#2
02/11/2014 (10:42 pm)
Thank you! I can definitely see a difference in the way that other objects can or cant move that object but the speed at which the object falls in free fall seems to never change even when i set the settings really high. Would i just have to change the gravity or is there some other way to do that. Also is there a way to change an objects center of gravity?
#3
I'd also recommend reading the Physics Guide for more info.
02/12/2014 (12:51 am)
Gravity affects all dynamic bodies in the Scene equally. If you want to change how gravity affects individual bodies, look at the GravityScale property.I'd also recommend reading the Physics Guide for more info.
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// Create a sprite with values %sprite = new Sprite() { DefaultFriction = 1.0; DefaultDensity = 1.0; Size = "10"; }; // Alternative method %otherSprite = new sprite(); %otherSprite.setDefaultDensity(1.0); %otherSprite.setDefaultFriction(1.0: %otherSprite.size = "10";